It’s time for my very first pod that is not a review and focused on one game alone. It’s time for my very first top 5 list, and just like my other episodes, it’s my first attempt at a listing and I will be sure to learn from it and do it even better in the future. Any comments are welcome!
You can listen to the podcast right here and/or on the go:
Or listen right now through the YouTube clip covering the same podcast:
Until next time, take care!
It’s time once again to look at some M14 cards! Today we’re moving on to my top five cards from the set. I guess today we should just jump right on to it.
For the bottom five cards, you can check them out here: https://nurgleprobe.wordpress.com/2013/07/08/mtg-m14-top-10-cards-bottom-5/
5. The Hate Cycle
I’m sorry to say… but this means we actually have a top 10 top 5 top thing… The reason they all share this spot is because it’s so very dependent on the format to come. Which decks will be popular decides which of these creatures will actually be worth having in your deck and/or sideboard.
4. Kalonian Hydra
Okay so for once a big green mythic creature is actually looking pretty good! For one it’s not as expensive as the big green usually are, and this one can actually win with just two attacks. Not only will this see play in limited and you will be very happy when you get to play it there. You will also see this card in standard for sure. Thragtusk is now laving the game and giving trading out for his more aggressive friend. Oh and remember, if you give this thing haste. WHAMBAM
3. Liliana’s Reaver
Okay so I will tell you the truth right now, even tho this is my personal top 10 list. This card is actually my one favorite card in the set. This guy just reeks of value, one single hit from this creature is worth so much. Four less life for your opponent. One less card for your opponent. One extra creature for you. So much happens when this card hits, and I truly believe that this card will have a huge place in standard. I call this: the-mini-grave-titan. Even if your opponent decides to block this guy, he got Deathtouch and will clear that creature right out! I’m just happy they did not reprint White Knight in this set…
2. Archangel of Thune
The first time I read on this card, and probably for plenty of you out there. You read it as a cute little trick, when you gain life it grows. Then you realize that: oh everything grows! I’m not even sure how much that will matter when it all comes around, but I bet it will at times (just like any ability really). So I’m not all excited about this card, but I’m sure it will see some play. It’s a big flying lifelink angel after all.
1. Strionic Resonator
Yea this is on here, yea it’s on the first spot. Why? Well it’s artifact and ability that we haven’t seen before (or am I wrong?). And I just see this card doing plenty of broken things. I’m even looking at my favorite card from the set: Liliana’s Reaver, get that trigger twice for each attack and that is one bad ass value machine. And that’s just one of MANY tricks out there. Start looking at cards and their triggered abilities and I bet you can find some awesome things to double-trigger. (Thank goodness Thragtusk is gone right?)
(If you’re only interested in the TOP 5 it’s right here: https://nurgleprobe.wordpress.com/2013/07/09/mtg-m14-top-10-cards-top-5-of-the-list/ ]
It’s time to make one of the hardest top 10 lists in a long time. Cause people seem to be complaining ALOT about M14 at the moment. Saying that the power level is over all low, BUT, I’d say that there are plenty of playable cards in this set. People always seem to be expecting a power creep and want to see better, bigger, more useful, awesome spells. That’s not what Standard is about people. It’s about creating a new type of environment with new types of cards and letting new decks emerge.
And I’m telling you there are plenty of playable cards, if we were to make a “These cards are playable list” I do believe people would be happy to notice that there’s plenty of that around.
So this is my top 10 cards from M14! I rate from the heart and not from my brain and I most often look at cards for a standard playability, not eternal formats and so on (even tho that may happen with some cards just because I’m to excited… okay?). So let’s move on the bottom 5 of this list. The top 5 will be posted later!
10. Dark Prophecy
Some may argue that this card should not even be on this list, and I… agree! The true reason this card is here is because I want to see it. I want to see players use this card, try and build around it, do their Mono Block Control decks and try and win FNM’s. It’s the kind of plan that will work great when it does work and make you cry when it doesn’t. And hell… maybe I want my goat tokens to draw me cards when I block with them or sacrifice them to Trading Post.
9. Ring of Three Wishes
Okay you’re laughing but I believe this card will do a lot. I’m going to say it once again but I’m looking at you Trading Post and you will be resetting this card for me. The thing that makes this card awesome, is the fact that is a instant search effect. Yes you have to cast it once, but once it’s out, the searching is awesome. In the late game you can even search for proper instants to respond to your opponents cards.
8. Shadowborn Demon
I love black cards, okay? Okay. But really if Mono Black becomes a thing in the next format or if black will be played plenty at all. I do believe that this card will find a place. It’s a strong body for a relatively low cost AND it actually kills something (hopefully) when it enters the battlefield. But just as most demons that are released that seem powerful, they always end up not being the powerhouse they seem to be. So we will just have to wait and see.
7. Ogre Battledriver
So this card can work for you in two different ways. One, it gives all your small creatures and token creatures a chance to be very aggressive and awesome. Secondly, it also gives ALL creatures haste, which means that you can use important tap abilities the moment you play them. I see this card winning games all over the place in the future, and I will rage every time it happens and be mad about “fast-creature heavy-decks”. I’m not liking the aggressive decks in the format right now and I sure will not like the ones to come. BUT to all of you that will use him for combos and interesting interactions: I salute you!
6. Grim Return
This had two different spots on my list, either it’s down here on the sixth spot or I wanted it as number one. But it’s a hard card to valuate when you’re not really sure what will be played. It’s not only good if you’re playing creatures that can use it to great effect, it’s also great when you’re facing a opponent with plenty of “ETB” – triggers. It will be interesting to see where this card will fit in.
So these are my bottom 5 cards! Next we will check out the top 5. Excited? Oooh just you wait. 🙂
Until next time Nurglings, take care.
Welcome to part 2 of my top 10 Dragon’s Maze cards. We’re now moving on to my personal favorite cards of the set. Sadly there was only one John Avon piece in the whole set and that was on a land card. So, no Avon in top here and that…. that… makes me sad. 😦
So we’re doing some awesome and sweet and sexy cards right here, please remember that this list has nothing to do with usefulness or power. It’s all about MY personal taste, so let us see if we agree on some of the cards here.
This card is the bananas. Have you read the amount of things this thing does for 2 mana? For 2 mana you get a 2/2 creature. That’s okay, it’s a bear, we can use that. Oh and it also blocks fliers cause it got reach. So it’s awesome at taking down pesky tokens and smaller creatures with fly. Oh and it also got Flash so we can do it as a combat trick which is also kind of sweet and even play it at the end of turn if we want to be aggressive with it. Counter it? No no, no worries it’s uncounterable so it won’t be handled that way. Oh you’re attacking with Delver, sweet, cause it’s dead… oh and I got protection from Blue so you know I’ll just keep insect here for awhile.
TWO F****** MANA for that…. yea just saying.
4. Hidden Strings
This is pushed right? In one turn you can tap/untap 4 permenants for 2 mana. Just imagine playing this, tapping your opponents blockers, hitting your opponent and then untap the lands you used to play it. So that’s not insane in anyway BUT I can just see this card being used in so many broken ways. We just need to figure out which cards to use with it for maximum effect. I will give you a few names here and you can go check that out okay? Any kind of mana generating card should already be on this list of course. Skirsdag High Priest? Bloodline Keeper? Grimoire of the Dead? Gyre Sage? Izzet Staticaster? Krenko, Mob Boss? Underworld Connections?
Okay enough of that, let’s move on to our next card.
3. Blood Scrivener
This actually started of as number 1 on this list but after a lot of thinking and changing he ended up on a third post. This is one of those cards that could have been on the top 5 Best cards. But I’m just not sure about it yet. Sure it’s a 2/1 for two mana which is actually fine in itself. I’m just not sure if this card will be good enough. It’s awesome to draw the extra card of course, but what if you waste your resources just cause you … “know” that you will draw an extra card. AND BAM there comes the removal and you’re sad. Tho of course, if you have this and a draw card on your hand, that will actually let you draw a extra card since it’s not in your hand as it resolves. Just to let you know.
2. Reap Intellect
So I love Memoricide. I love Hunger Games. I LOVE THIS CARD. Okay so you can’t name cards with this, but instead you clear out cardSSSsss from his hand, and all the other cardSSSss with the same name from anywhere! Just imagine a scenario where you get to cast this this and hit two vital key cards at the same time. Hunger Games is better in the way that you decide on which card should be removed and sometimes you get lucky and hit the card in your opponents hand. But with this you will 1) always hit cards in their hand and 2) stop them from ever drawing the card again if the needed it. I love hand killers. I LOVE them.
IT’S A VAMPIRE
Until next time Nurglings, take care.
Hello Nurglings, it’s list time once again!
This time with the new cards from the sweet set: Dragon’s Maze. So the plan for this ”list” is to split it up in to two different categories. The first one being: the top 5 BEST cards of the set. This is of course the five cards I think will have the biggest effect on the Standard / Type 2 format. Yes I always rate cards on their effect on Standard when doing new cards like this.
Secondly I will do my Top 5 Favorite cards of the set. This can be based on ANYTHING, the sweet art of the card, the flavor, the power of it, ideas it puts in my head about deckbuilding and so on. Cards from the Top 5 Best cards will not be on this second list even if some of them may or may not be cards that are indeed a few of my favorites.
SO HERE WE GO!
5. Ral Zarek
I know you’re all over the place about this card beeing on spot 5 on this list. But you know why? Becuase it’s not that good at the moment. If you play him to be a expensive Lightning Bolt, then you should play a burn spell, if you play him to be aggressive and tap one of your opponents creatures, play another creature, a burn spell or Aurelia’s Fury that hits your opponent as a surprise. BUT I’m not saying it’s a bad card. I love Ral Zarek and I’m looking forward to see where and how he will be played in the format.
4. Ruric Thar, the Unbowed
Hehe, this guy got Vigilance and he’s unbowed… hehe. So Ruric will either be a total flop and I can complain about being wrong later on… OR he will be the most annoying card you will ever face. If you have to play a spell to deal with this guy you will also have to deal with the 6 damage to your face. He got a 6/6 body which if of course fine for the converted mana cost of six. The only true downside to this card is that it HAS to attack each turn… so go ahead and do that. Oh and he also blocks ALL creature that are currently being played in the format, even a certain hard hitting haste dragon.
3. Council of the Absolute
This may or may not see play, I’m putting Council on the third spot because I do believe he got a spot in the control sideboards. Play this guy and call out the key cards of your opponents deck and hope for the best. Okay so you will say Sphinx’s Revelation 89% of the time. Not only will that block your opponent from playing it, but will give you 2 extra life and 2 extra cards.
2. Advent of the Wurm
Okay is a hasted 5/5 trample creature for 4 mana that you can bring back with Snapcaster Mage a good enough card? Wait… you don’t think it has haste? Well you will play it at the end of your opponents turn, so it will be beating your opponent as soon as possible. And even if it can be blocked by a Thragtusk most creatures in the format can be traded with Thragtusk (except for the Ruric Thar of course <3).
1. Voice of Resurgence
Have you ever wanted to play a value card for 2 mana? Well this cards brings the value. Even if they waste a removal spell to deal with Resurgence, you will still get a 1/1 creature that will get bigger for each other creature you have on the field. Of course this is not the main reason the card is great, as soon as your opponent plays a spell on your turn, you will also get on of those “tiny” creatures. This may just be one of the most overrated cards in the set, or one of the greatest cards in the set. I’m not sure yet. There’s still plenty of ways to deal with Voice of Resurgence, and sure the earlier drop can be annoying but I don’t think it will turn the game completely to that players favor.
But, if you’re playing a control deck yourself like Bant for example, you have a great early creature here.
Hmm Hmm HMMM.
Now as I write this and start thinking about the card and where it should be played, and what decks it’s supposed to be good against. Well, we will just have to wait and see what the impact of the card may be. Since aggressive decks are currently being VERY popular this card may just not have the impact that it should.
Okay Nurglings, thanks for checking in on the first 5 cards of my top 10 list. I hope you enjoyed, and soon I will post my five favorite cards! Oh and remember, it’s all opinion.
Until next time Nurglings, take care!
Time for my top 5 reprinted cards in Magic 2013!
You know, when I first sat down with this, I quickly realized that this list could be 5 black cards. EASY! I love my black cards and there are so many sweet reprints that I cry my heart out over this set, I love it! But… for the purpose of being less bias and actually looking at the cards I’m excited about for the next format well… it’s a bit different.
On the fifth spot…
5. Elvish Visionary
Yes… Elvish Visionary is on the list. I think it’s the overall design that makes me love it. The artwork, the simple design, and the fact that it’s a cheap elf that lets you draw a card on a “Enter the battlefield” trigger. Simple, yet awesome.
4. Serra Avenger
I’m not so excited about this card just because “OMG White Weenie will be so good!!!”, it’s because I love the cards art, and I’ve always wanted a set of these just to have them. Maybe now I get the chance to simply draw a few, sweet! And hell maybe they will be good in the format to come? People will surely try to put it in some decks.
This is a card that I’m very excited about! Mostly because I can put it in my Modern decks now, and… hell we can play this baby in Standard! Yay! Rancor is a card that I’ve been waiting for to play, and finally I get the chance. Thank you!
2. Vampre Nighthawk
I love vampires. The very first competitive (semi) deck that I built was vampires and I actually did okay with it back when I started with Magic. Nighthawk was of course one of the main reasons I wanted to play vampires (him and Bloodkeeper of Malakir <3). So I’m very excited about him being back and letting me play him for another year. Awesome! You were missed Mr. Nighthawk.
1. Vampire Nocturnus
Surprised? I didn’t think so. THE AWESOME VAMPIRE LORD IS BACK!!! I will overplay vampires in the next format even if it isn’t the best deck, I will ruin it for myself by playing a deck that probably will never manage to do well (or maybe it will). I really hope that the Vampire deck will be okay (mono black style) vampire players… rejoice!
Until next time Nurglings, take care.
Time for my top five newly created cards from Magic 2013 Core set, I usually do top 10, but I thought I would do a top 5 newly created and top 5 reprints. So let’s start with my favorite five new cards!
On spot number 5…
5. Cathedral of War
Is it just me that tries to find space for this card in every deck? If you play an aggressive deck this can be great to boost your early creatures, if you play big, it’s great just to make big even bigger. It comes in tapped which is sad, but I still think that this card will find its way in to some decks. I love it!
4. Knight of Glory/Infamy
I put these two at the same spot mostly because they are just mirrored versions of each other, only difference being what they protect themselves against. The exalted part makes these cards shine, the very same turn you put them in they will be able to boost another attacking creature. I absolutely love these guys, and no matter what kind of mono-black deck I will be building in the next format (except if it’s a dedicated Vampire deck) Knight of Infamy will be in it.
3. Augur of Bolas
I was going to put the new Merfolk lord on this list, but it’s really not a new card, it’s a updated version of Lord of Atlantis so I decided not to add him. Augur of Bolas is a new Merfolk friend that I think… may actually see play. Surprised? No. It’s not as good as Sea Gate Oracle, he is not a Ponder, but he is a cheap enough creature that makes his effect worthwhile. With enough sorceries and instants in your decks, you will be hitting those spells 70% (I have not done the math) of the time. Loving him!
2. Talrand, the Sky Summoner
This is another card that I believe will have some impact on Standard. And remember that this is MY favorite list so it’s not all about power. Talrand creates value, and as soon as you get to cast one, two or maybe even three spells while he is on the field, it all gets crazy. Don’t be surprised if you see him at your FNM after rotation (maybe even before).
WHAT!? This guy, I love him! He is basicly a new Wurmcoil Engine for green. I know he doesn’t have Death Touch, but he gains you the life and if he leaves the field you still get a 3/3 to fight with. Actually, getting 5 life when he hits the battlefield is a lot better than having to attack your opponent, I have a green/white list with this guy in it, and I cannot wait to try that deck out. I may be posting it here soon for you all to check out. A big reason that this guy is useful is the fact that Vapor Snag/Unsummon will be useless against him in the format to come. Return him to my hand? I get a 3/3 and a chance to play him again for more value. Delver won’t like this guy.
So that’s my list, thanks for reading.
Until next time Nurglings, take care.
5. Thunderous Wrath
Just imagine how scary this card is. You’re sitting on low life, let’s say around 7 or so, and this card is in your opponents deck. Five damage is a lot, it may not sound like much but just think about it. Five damage is ¼ of your life total, that’s a big deal for a single mana card. Indeed it’s nasty to have in your starting hand, but if the deck is built to use this card, I bet it won’t be a problem. Maybe I’m completely wrong about this card and it won’t see any play. Or I’m right, and it will be an important card in the standard environment to come.
Did I hear “hello Unburial Rites”? Returning this card to the field is insane. Loosing 7 life can be nasty against certain matchups, but sitting with seven new cards in your hand is insane! Just imagine how much you control the match from that point on. If you’re playing a deck like Frites, you may even have Flayer of the Hatebound in play. Something that is very important to remember about Flayers’ trigger, is the fact that the creature you return to the field, is the creature dealing the damage. Why is this important? Well it means that on the Flayer trigger, Griselbrand will get you 7 more life because of Lifelink! I wouldn’t mind paying 7 life for the effect after that! Or even 14 life…
3. Cavern of Souls
So… you… you can cast any creature of the correct type, and be SURE that it resolves. It even taps for any colored mana when playing that type of creature. So… wow. Decks like, Humans, Zombies and even vampires get a good manafix card, AND it protects you from blue decks. I haven’t been looking into other formats, but I’m guessing this card will see play beyond Standard (maybe even more important outside standard).
“Tapping green mana for Eldrazi”.
2. Tibalt, the Fiend-Blooded
“Omg why do you discard a card at random!”
“Omg why are the other effects so expensive!”
“Omg why is it double red!”
Omg, you can play this card before your opponent drops his second land. BEFORE he drops his second land and maybe even before he plays his first spell. Are we seriously complaining about a Planeswalker that has the ability to get to four or five loyalty counters before your opponent drops a significant card to handle him. Delver decks and Lingering Souls is still a way to work at Tibalt early, but the fact that they will have to work harder once you’ve played him; sounds amazingly good. Tibalt, cannot simply be left unchecked, because eventually his effects can be forcing you to do bad plays. Thank god we still have cards like Oblivion Ring and Celestial Purge in the format.
Soon I will give you my number one card from Avacyn Restored! Can you guess which card it is?
Until next time Nurglings, take care.