Shadowrun Returns is a RPG game with a turnbased fighting system set in a dystopian cyber-punk world. I’ve always loved the universe and setting for the Shadowrun games, mixing a setting where hackers and shamans, modern firearms and magic powers excist together.
I was a huge fan of the old SNES game set in the Shadowrun universe and was a bit worried about the fact that they had removed the real-time fighting, something I feel like they could have approved on today. But as soon as I got in there and tried it out, it reminded me a lot of the fighting from the new Xcom game and I was emediatly sold on it.
The story in the game has a great flow but you should all be aware that there are no recorded voices, everything is text based and for all of you out there that skips through text, you do not want to do that here. The story is told through dialog and written story segments and it has a GOOD flow that keeps you going through the game in a steady pace. And just like the old Shadowrun game and Fallout games you make dialog choises that may change how things playout for you. It’s a great system that keeps you involved throughout the story.
The game as a whole can feel a bit flat and one-directional at times but it really pulls you through it. You will play this to the end, and I was actually thinking: WHAT it’s over!? Already!? But then I relaized I had actually spent 17 hours playing this game, so… not bad, not bad at all.