Welcome to another week of Blood Bowl Daily episodes, this week only have 4 episodes sadly becuase of some health issues with my dog, but I still managed to get 5 games recorded becuase of some lucky dice rolling!
The past week we played Bretonnia and I’ve never been a huge fan of the human teams and I feared that I would have a equal experience here. Even tho I did enjoy them more, they were still not all that for me (Dwarfs are still the best btw).
But we had a good week, hope you enjoy the games and I will cya here next week after 5 games of nasty ratyness!
Until next time, take care.
Welcome to the first official blog post where I announce the fact that our “Pokémon talk” recordings shall now be called:
I’m aware that this recording is VEEERY long, but we talked about every single card and we may have spent a bit to much talking about the early bad cards just to rush through them towards the end.
BUT, still had a great and fun time reviewing this card for card, and I hope you will enjoy it as well.
Thanks for watching/listening!
Just uploaded a YouTube vid for the first time in ages! Well, it was recorded live on stream but still a video. It’s Me, WanderingVenser and ReclusiveSlowbro (two other great Pokemon TCG Online streamers) that talk about the latest Pokemon TCG set!
Sadly Twitch decided to mute some of the audio but it’s only about 10 minutes out of 2 long hours. So still plenty of cool things to listen in on.
You can find us all on Twitch.tv:
Nurgleprobe (me): http://www.twitch.tv/Nurgleprobe
Hello one and all!
Time for another podcast episode, this time covering the tile-laying / worker placement game Carcassonne. It’s one of those games that you can find anywhere these days usually next to Monopoly and Ticket to Ride in the toy stores and even at supermarkets. But is the game any good?
Listen and find out!
You can listen on the go on Soundcloud right here:
Listen right now, right here via YouTube:
Thans for listening, take care, cya soon!
Enjoy this very first podcast I recorded about the game “The Resistance.”
I do also mention a Instagram video during this podcast, and you can find it here: https://instagram.com/p/0FObCbpJmx/
Until next time, take care.
So FFG just showed us the three Chaos card coming out with the War Pack – Gift of Ethereals and if you didn’t already know I’m a huuuuuge Nurgle fan (my nick is Nurgleprobe and Nurgle among friends so… yea), and I love the fact that we will be getting more for our puss-and-plague-infected-kind. Let’s begin!
I have some hate love for this card, cause it’s one that gives your opponent options and you never want the option to be in your opponents hands. Of course you can play this whenever you just need that 1 extra damage to kill something or hunt away weaker units. But… we’re not seeing a TON of weaker units at the moment. The marines are sturdy enough to probably take that one damage and stay and do a good fight. And to pay 3 resources for an effect that may work your way is not always that great. I would rather stick around with a card that makes sure there is damage happening or something that makes sure that the enemy is routing.
Oh and it wont… hurt your Nurgle units. So that’s a thing.
Maybe this may end up being good in late games when there can be bigger masses of units at the planets. I’m also not sure if I like this more or less than Warpstorm at the moment. Sure it hurts you as well but 2 damage to everything that they can’t run away from… I like.
Why do I love this card, cause he can do his effect at many different opportunities. He is one of the few cards that can virtually fight at a planet without having a warlord there. Which means that he is great for being around planets where you just want those resources. Killing of weaker enemies that are trying to do same.
Not sure how bananas this will be in the long run, but having a card that can do his damage even before ranged units… I would not laugh at that before I get a chance to try it.
Oh and also, they can damage Ku’gath for you, so if you know for sure that you will have the first action and want to make sure that Ku’gath has a damage to move around, you can also do that. And the reason for this? It’s 1 damage more or less anyway? The difference: Ku’gaths moving of damage can not be shielded. So… yea. That’s a thing.
I love putting out tokens, and I sure love making small annoying units hat has to be taken care of. BUT, I do not enjoy the fact that it’s something that MAY trigger. And something that may remove a card you very well may need for your next action. You can combo this with a few other effects in the game that want cards in the graveyard. But overall I think this card is kind of a miss if you don’t try and build around it. And well… maybe that will be a good thing.
And if you’re gonna try, remember that those tokens that you put out make deamons cheaper, which means you could build around that and make sure that you have 2 extra resources every turn. Tho, remember that you can also lose by not having any cards left in your deck!
Until next time Nurglings, take care.