Okay, let’s put this straight, as a huge fan of and long time card gamer I’ve learned through the years how to act around card games. What to say, what not to say, how you fake cards & hands (even tho I’m horrible at it), but the most important lesson is how we treat eachother. Trading Card Games has always been a very social hobby and game form. And because of that we need to know how to treat eachother to make everyone feel welcome and enjoying the game!
So, why are Hearthstone players so bad at understanding when it’s approperiate to say ”Well Played” and when not to? This blog entry is about how we can use the ingame emotes as a proper communication tool (and how not to), but also how to use them to mindgame your opponent.
“Well Played” aka. The handshake
This is the one that we all “need” to learn how to use properley. Mostly it’s right now used to taunt your opponent when your just about to win by hitting them with lethal, this is just horribly bad manners. Let’s go back to the IRL card games and how tournaments work there. If you win a match against your opponent no matter how good or bad or excellent the win was, you always wait for your opponent to stretch out their hand for a handshake. It’s up to them to decide if they want to do that. Why?
Becuase imagine this, you’ve just won the final in a tournament, the game itself wasn’t even close. You beat down your opponent, he never had a chance with the cards he drew and you pull of a quick and decicive win. Directly after this you smile happily about the win and try to shake your opponents hand. Seems nice right? No. On the other side of the table you have a person that may feel beaten down, defeated and humiliated and as he look up from the table he can see your smiling face and stretched out hand, would you shake it joyfully or would it feel like he’s adding insult to injury?
So in the future let’s try and use the “Well Played” emote the way it’s supposed to be used.
How to use “Well played.”
When you lose and want to gratulate the opponent.
When your opponent actually pulls of a good combination of actions that is indeed impressive.
How not to use “Well played.”
When you’re the winning player.
When your opponent uses the “Oops” emote.
The mindgame of “Well Played”:
If you use the “Well Played” emote before you actually have lost the game and you see that your opponent have exactly lethal on the board, he may actually notice is just because you said “Well Played.” His first thought may have been to try and kill your big minions to defend himself instead of actually killing you, not saying “Well Played” before it’s actually over can actually save you a few games of losses. This may not sound important, but trust me, people miss lethal more often then you think.
“Thanks.” aka. You suck
To say thanks is to show appretiation for a positive comment directed at you, in most cases. In Hearthstone you use it to taunt your opponent when they do a play that will favor you on your turn. It’s not quite as bad as the “Well Played” when you win manoveur, but I would say it’s still heavily frowned upon. To say “Thanks” just because your opponent makes an error they’re not aware of is kinda pointless. Just be happy to know that you’re now able to pull of some advanteges from their misshap. Oh, and of course remember that when you say “Thanks” and they end up acutally answering your play because they thought you had a certain card in your hand and they accounted for it… well. Karma.
How to use “Thanks.”
Say thanks when your opponent says “Well Played” because of a cool/good play you did.
Actually that’s about it.
How to not use “Thanks.”
In a taunting way when you believe that your opponent maid the wrong play.
The mindgame of “Thanks”
To quite honest there arent a lot of situations where you can use this effectily in HS, because there is a lack of interaction inbetween you and your opponent during one single turn, you basicly observe and hope for the best outcome. Secretss is really the only way to mindgame with “Thanks.” Let’s say your opponent makes a play that is actually quite strong, but in the situation you see that a certain secret would be a perfect answer, but you don’t have that particular secret in hand. Say “Thanks” and play the secret as soon as it’s your turn, this may create a situation where your opponent plays badly to get around a certain secret. For this interaction to work you will have to know about the deck your facing, what kinds of cards it usualy plays and how they usualy react to a certain the secret. On a case to case basis you will have to decide how worth it is to set the “wrong” secret just to fool them.
And of course, your opponent actually has to know about the secrets to make it valid.
(PS. Honestly you don’t have to say thanks to create this kind of dilemma for your opponent when you play secrets. 🙂 )
“Oops” aka. Did I do that?
The “Oops” emote can be used whenver you want since it’s a emote to show your mistakes, not your opponents (“Thanks” is usualy used for that).
Also the “Oops” emote is really the only emote that you can use for mindgames. This really works in a similar manner to the mindgame of “Thanks”, you do a series of plays and you follow it up with a moment of thinking and looking through your cards, followed by “Oops”, by doing this you can create a situation where your opponent believes you have made an error tho you actually have not. This way your opponent may use his/hers turn to go all offensive instead of defensive, which may set up a next turn win for you.
Of course it’s always hard to say if it was correct or not until your opponent plays thorugh their turn. Once again it’s important to know about the decks and cards that are popular at the moment. This way it’s easier to know if your plays are correct and strong or just weak.
How to use “Oops.”
Let’s be honest, you didn’t mean to kill that minion when you played “Demonfire”.
How to not use “Oops.”
Let’s be honest, use it whenever you want as long as you dont spam.
The mindgame of “Oops.”
See the text above.
How to not use “Greetings.”
Don’t spam it. Please.
The mindgame of “Greetings.”
When you say a greeting your opponent may instantly be effected by their invert side and leave the game.
How not to use “Sorry.”
Many use the “Sorry” emote in a similar way as the “Well Played” emote, dont use it when you’re about to win. It’s just bad manners.
The mindgame of “Sorry.”
The only thing I can really see on this is if you use it once or twice during your opponents turn when they’ve played a card to make them uncertain of their action. Most usefull if you have a secret, “Sorry that my secret is just the secret I need right now to kill you.”
Side note: Is kinda fun how the ingame “Threaten” emote is the least threatening/annoying one. I actually find it kinda fun.
How to not use “Threaten.”
As long as you don’t spam it, I don’t mind the roleplaying.
The mindgame of…. THREATEN.
It’s THREATENING! RAWR!
That was that, I hope you find some of the information usefull and I will see you guys around.
Until next time Nurglings, take care.
Hello Nurglings! Article time!
Being a nerd has never been as popular as it is right now, several different subcultures today are proud to be nerds or gamers. Just like many other trends tend to come and go, gaming and nerd culture seems to simply rise in popularity every year that passes.
You may see it as a trend like anything else, and for some people I bet that’s the case. But it’s also one of those things that make people stick with it. The gaming culture is easiest to compare to a sport like soccer/football, if you’re interested and enjoy it, you always will be. Unless of course some outside force changes this, much like soccer hooligans scare people away from club matches… and that is understandable but even then I still believe that you love the game.
If you’re a gamer that LOVES to play analog games (board-,card-, miniature games) much like myself. You will see that many of these are becoming collectible games. I thought I would talk about this today! What a collectible game is, what it means to you, and how you can handle being a part of a hobby that may never stop growing. This is certainly true for popular card games like Magic the Gathering and miniature games like Warhammer.
Because of the collectible element to these games, they also tend to have tournaments. Different options within the game makes it exciting to compete in. Different components may require different set of skills, and, who did put the best mix together?
What is a collectible game?
A collectible game is simply a game where you collect components. For an example on the opposite of a collectable game: if you buy a Monopoly game (don’t know why you would…) you get all the pieces needed to play the game right out of the box, and there are not many products you can buy to customize that game. … Well maybe some flashier dice.
A collectible game, unlike boxed ready to go games, tends to come with different starters/intro packs instead. These starters tend to give you all the necessary rules to play the game and enough components to try it. From there you can buy new components to the game to make it bigger (yours!). In collectible card games for example you buy new cards and packs to build new decks, decks that you play with against other players that are doing the same as you.
Different kind of collectible games?
So here is a short list of collectible type games, if I missed any or you feel that one or more doesn’t really fit here. Please let me know in a comment.
Collectible Card Game / Trading Card Game (CCG /TCG)
These are probably the most common games from the genre of collectible games. A TCG game is all about collecting cards. You use these cards to build your own deck within the game to compete and play with others. The cards are distributed randomly through Booster Packs (a pack with about 10 to 15 random cards). Also you can usually buy starters and decks that follow a fixed list. These are usually not good enough if you want to try playing in a tournament.
Examples on TCG/CCG Games:
Magic The Gathering
World of Warcraft TCG
Living Card Game (aka. LCG)
Unlike TCG games (above) Living Card Games uses fixed set of cards. There is a base set for the game where you get enough cards to build between 2 and 4 decks to play with. Then you can buy new packs of about 20 to 50 fixed cards that let you customize your own decks in the game. Not as big when it comes to tournaments but can still be competitive among friends. Living Card Games are almost exclusively done by Fantasy Flight Gaming(?).
Examples on LCG Games:
Warhammer Invasion: The Card Game
A Game of Thrones: The Card Game
Another very popular genre within collectible games. Miniature gaming has always seemed to be considered nerdier than other collectible games. This is probably because of the hobby section of the game where you assemble, paint and work on small miniatures (which can easily be considered toys). Here instead of cards, you collect different miniatures in the form of heroes, units and vehicles that makes your armies, crews and factions.
Examples on Miniature Games:
Warhammer Fantasy & Warhammer 40.000
Deck building Game
In a deck building game, instead of building your deck before the game starts like in a TCG, you instead build your deck during the game. You usually buy a complete game to start with, and then you can buy expansions with plenty of new cards to add. This is not actually a collectible game in the same way as the others. But most often, these games tend to get soooo many expansions that it becomes a collectible game.
Examples on Deck building Games:
Resident Evil: Deck building Game
Be aware that there are a few board games out there that have collectible parts as well, Carcassonne for example has a huge amount of expansions and could easily be called a collectible game.
Part 2 to this article is coming up, until then Nurglings, take care.
I just wanted to talk about something that happened some time ago at Grand Prix Indiana. A playmat was made for that event that was supposed to be given out to the contester (don’t know if it was intended for the top 8 or everyone). A bit of a controversy was created around it, why? Because Wizards of the Coast withdrew it. They did not hand the mat out and of course people wanted to know why they were not given their game mats.
It was sexist. That was the final verdict of this mat. If you agree or not is up to you, here is the mat:
From now on this is all opinion, don’t you forget that. I think that Wizards did the right thing in withdrawing this game mat, not only because it doesn’t fit with their profile, but they also want their game to be available for everyone without getting an irritated feeling when playing. Men and women shouldn’t be “objects” within the game world of Magic the Gathering. A lot of people have been irritated with this, showing of cards both old and new that they think “objectifies” women.
Sure that this shows a woman/female/girl in a position of distress. But not only is this artwork much older than this mat, but it also “just” an image of a person in need. Not a person that is a slave/subject to someone else. Sure it’s a sensitive subject, especially for games these days. Magic just started to use the creature type “Devil” and even that is a brave move with religious figures often being a no no for “mom organizations” all over the states.
So maybe they did the right decision, maybe they didn’t. I bet they just wanted to be sure that there wouldn’t be a moral panic in the world of Magic. Let us respect that decision and be glad that think before they act, something WOTC is known for.
Until next time Nurglings, take care.
(To see the game I’m talking about: http://youtu.be/jedseuxEvxk )
Hello my Nurglings!
To all of you that don’t know what this is about: Recently Brian Kibler won PT Dark Ascension. In the semis there was a moment when Jon Finkel could have blocked a 2/2 wolf and didn’t, he went down to 8 life. And shortly after he was dead to triple Galvanic Blast (he had one negate to stop one of the blasts, and would have gone to 2 if he actually did block). But it doesn’t end there, one of things Finkel mentioned was that he tried to play around Inferno Titan.
This post is all about why he should have blocked the 2/2 wolf, and how he would have WON if it was in fact a red titan hitting the field right after.
I also want to note that I don’t blame Finkel for a “bad play” it just anoyes me when everyone is saying that he did the right play, when he actually would have won if he blocked. The excuse: Red Titan fear won’t work.
So I’m going right to the sweet spot here, because the math seems to be right and after a closer look at the duel and the game state there is only one good conclusion: Finkel should have blocked with a single spirit.
THE GAME STATE
9 Total mana up – 2x Forest, 1x Mountain, 2x Inkmoth Nexus, 2x Rootbound Crag, 1x Copperline Gorge, 1x Sphere of the sun (3 counters)
1 Creature – a 2/2 wolf token
Grave: Nothing of use at this time for Kibler, but Finkel knows that the one and only Autumns Veil has been played.
1x Sphere Of The Sun, 3x Galvanic Blast, 1x Combust (Finkel knows: 1x Galvanic / 1x Combust)
Tapped: 1x Snapcaster Mage, 5x 1/1Flying Spirit Token
Untapped: 2x 1/1 Flying Spirit Token, 3x Island, 1x Swamp,
1x Snapcaster Mage, 1x Negate, 1x Dungeon Geist, 1x Drogskol Captain,
Finkels Grave: Lingering Soul, Mana Leak, Snapcaster Mage, Ponder, Glitaxian Probe
Wow that takes more time to read than the actual explanation.
Finkel blocks with one single spirit and stays at 10 life.
Now comes the play Finkel feared; Kibler plays Inferno Titan.
At this time, Finkel would probably answer with Snapcaster Mage into Mana leak just to make him spend the last mana.
After spending the first 6 mana on Titan, Kibler could still pay for the mana leak, but it would leave him with no mana up. So Kibler resolves the Red Titan to kill three creatures, one Snapcaster Mage and 2 spirits. This so that he can block the new Snapcaster mage on the field.
This would leave Finkel with 4 Spirits and a Snapcaster Nage, Kibler would have no mana up. Hit with the spirits for win.
So with the same scenario above but Kibler decides not to pay for the Mana Leak: This would only leave him with 3 mana, and even killing of three spirits with galvanic blast wouldn’t save Kibler from the attack.
So – Busted. There’s been several different situations that has been calculated and looked at: For different combination of cards in Kiblers hand, and blocking, would have done the difference most of the time.
So take care Nurglings.
Hello my Nurglings!
Instead of me going on about this, I will hook you up with the information, I know Jwittz is working on a video and I will gladly put it on here for all of you to see. 😉
The Pokémon Organized Play team has several exciting announcements regarding the upcoming 2011-2012 Play! Pokémon tournament season.
Major changes are underway for the new 2011-2012 Play! Pokémon tournament seasons for both Trading Card Game and Video Game players. These changes should add more excitement and opportunities to play and win throughout the year.
Please read through these new changes to see what’s in store for players this season.
Pokémon Championship Series events will now award Championship Points for top finishers. These points are cumulative, meaning you’ll never lose a point on the way to your ultimate goal of earning an invitation to the Pokémon World Championships!
Beginning with Battle Road Autumn events, you can find the Championship Point breakdown in each of Championship Series event FAQ, along with the prize listings. In addition, you can review the 2011 Play! Pokémon FAQ for details on what points are awarded, and what the event point limits are, and other important info for each series.
Beginning in 2011, North American Regional Championships will now take place multiple times per season. In the 2011-2012 season, Regional Championships will be held in mid-November, and again in mid-April. Our goal is to create more opportunities for players to attend “destination” events than in the past. In the long term, we hope to hold such events throughout the country each quarter. Visit the TCG Regional Championships page for more information.
Video Game Championships
Video Game Regional Championships in North America are now a part of the Play! Pokémon Regional Championship Series. Video Game Regional events will take place in the same locations and on the same weekends as the TCG Regional Championships. This means that the number of events in North America will increase to 15, including 2 events in Canada! TCG events will take place on Saturday, and VG events will take place on Sunday. Visit the Video Game Regional Championships page for more details!
Beginning in early 2012, we’ll be implementing our Play! Points system to replace the existing Rewards Program. Players will earn Play! Points by simply attending qualifying Play! Pokémon events, with “destination events” earning you even more points. Play! Points will reward you for being an active Pokémon player—win or lose. Some special events each year will require Play! Points for entry. Plus, the top Play! Point earners in each division will earn Player of the Year honors for their dedication! We’ll have more details on the Play! Points program in the coming months. Until then, don’t worry; all qualifying events you attend in the months leading up to the launch of the system will count toward your Play! Points totals.
Until next time, take care.