I’m horrible at rhythm games, I’ve never had the speed and skills to get through the harder difficulties and at the easier levels it feels like it’s to simple and child’s play. So I was kinda meh about the whole idea behind Sequence. But as soon as I got in there I must say that I really REALLY enjoyed rhythm gaming mixed with RPG elements, fighting, spells, mana and so on. Giving my successes and failures a deeper meaning.
It surprisingly fun to pull of a combo in Sequence and you’re rewarded with fun characters, good dialogue (not the best voice acting maybe but still fun dialogue). And for the first time I want to get further and deeper through the game… and it’s a rhythm game! The hardcore rhythm gamers will probably enjoy this, and the casual ones will like this, and the non rhythm gamers will still enjoy it for feeling more like a puzzle game.
Give this game a chance!
This is one incredible little game and it all (well mostly) takes place in a tiny little border control booth. It’s up to you to let people in to the country and of course they have to have the right papers, a good reason, ID, a visit visa or sometimes even unique documents. The rules of the games change for every work shift that passes you by and you have to make sure that you take a real good look at EVERYTHING to see if the documents are real. If they are you send them on their way in to the country, and if they’re not, you send them packing (or call the security on them).
When I started playing I really enjoyed making sure that all the papers are correct and it feelt simple enough to keep a good flow. But… the further I came in to the story everything started to get harder and harder. Checking the papers became a timed puzzle that you have to solve as fast as possible, you have a family that you have to feed and get medecine for, you have events and secret organisations that you have to make sure to keep track of. And once in awhile… you have to reach for a gun… and shoot intruders.
Everything is creating a horrible and very… realistic story which really ends up touching you. I was surprised by how much you could feel for this game. Definatly worth a try if you enjoy story and puzzle gaming.
It’s finally happening!
Empire: Total War was never a big hit out there in the world, but I’ve always wanted it becuase of the awesome sea battles. Ever since I started playing video games I’ve always been facinated with armadas or big ships fighting it out. I’m not sure where this facination comes from but I just love to see a crew work together to fight against another crew. Positioning, team work, speed and heading always being key to victory.
When I was younger of course I found myself facinated with the game: Battlefleet Gothic. It took the armadas up to space and it looked marvelous. As I was also a huge fan of miniature games back then of course this game spoke to me. But I never got a chance to try it, it was hard to find miniatures and boxes for it, nobody really played it, it was just something that I hade a chance to read about in magazines.
But here it is, my chance to finally fight space battles in the Warhammer 40k universe. From what I’ve gathered from the very lacking information you will be able to play Imperial, Orc, Chaos and Eldar fleets and your crew will level up inbetween missions and/or engagmenets.
The game will be created by Tindalos Interactive. Let’s hope this game WONT be canceled…
Until next time Nurglings, take care.
Shadowrun Returns is a RPG game with a turnbased fighting system set in a dystopian cyber-punk world. I’ve always loved the universe and setting for the Shadowrun games, mixing a setting where hackers and shamans, modern firearms and magic powers excist together.
I was a huge fan of the old SNES game set in the Shadowrun universe and was a bit worried about the fact that they had removed the real-time fighting, something I feel like they could have approved on today. But as soon as I got in there and tried it out, it reminded me a lot of the fighting from the new Xcom game and I was emediatly sold on it.
The story in the game has a great flow but you should all be aware that there are no recorded voices, everything is text based and for all of you out there that skips through text, you do not want to do that here. The story is told through dialog and written story segments and it has a GOOD flow that keeps you going through the game in a steady pace. And just like the old Shadowrun game and Fallout games you make dialog choises that may change how things playout for you. It’s a great system that keeps you involved throughout the story.
The game as a whole can feel a bit flat and one-directional at times but it really pulls you through it. You will play this to the end, and I was actually thinking: WHAT it’s over!? Already!? But then I relaized I had actually spent 17 hours playing this game, so… not bad, not bad at all.
This game… erm and when I say game I really mean ”game”. Feels like a flashgame that you log on to from some website and play for a few minutes with a buddy or two. And… that’s kinda what this game is. You definatly need a few friends to play with and a maybe even be a bit tired to find the weird moments funny.
So the point of the game is to climb on your friends. Really. You can either decide on building a ”tower” (vertically) or ”bridge” (horizontally) with human bodies in different color and styles that you decide on before the game. The turn passas around between the players each getting a body to control. Then you need to get that body as high up or far as possible on a joint construction and if you’re unable to pass the farthest/highest body already there, you are out of that round. There is also a timer… of course.
Each limb is controlled by a different key on the keyboard or buttons on a pad if you use that (I do!). And the akward moments when you fail with the controls will bring everyone to a laugh, even you.
And that’s the game folks!
This is such a stupid game, yet I actually had fun with it. Me and my friends got many good laughs from this game seeing the other players fail on reaching the top of our naked-body-construction. Sadly that’s all the game will give you. A few playthrough with your buddies and then you’re kinda done. And it wont be fun for hours and hours but rather a few minutes at a time.
I feel like I should not recommend this game knowing how silly and shortlived it is. But for that short moment… we actually had a blast. Dont expect to play this game for long, but if you’re bored for a evening give it a try.
If you did not already figure it out, the name IS a word play on: 100% RNG. Which of course means: 100% Random Generator. And you will definatly feel that as you play. This little boardgame /cardgame is about rolling dice, moving around a board, fight the other players, collect stars and play cards from your hand with different effects. And of course you can gain levels and buy new cards within the game in booster packs. All to create a tiny but … a surprisingly fun game.
But this is one of those games that you should definatly play with your friends. All the randomnes of the different situations that occur throughout a round of play will definatly bring a smile to your faces. And as your tiny chibi-like characters run across the board you will want to continue hunting down those other players and points and cards and scores and… so on.
Even tho the game is random and alot of players will state that it is ALL random, you do actually have a few desicsions that still makes the game somewhat strategic. You can often decide to walk in a certain direction on the board, you build a deck of cards that goes in to the pool of cards that players can draw from, you decide on which goal you want to go for during the game and you decide which cards to play and when to play them. So there are desicions to be made! A lot mor than you would originally think anyway…
If you already love tiny random games with cute art and very positive music. Go ahead and get this game! If you don’t… well you’re probably not reading this anyway!
Let me just start by saying that this is a suprisingly fun game. If somebody told me I would spend over 15 hours playing this game I would not believe it. This is a visual novel which means that you basicly play through a story making descisions along the way changing up the story everytime you play it through (which can take between 10-40 minutes). Depending on the path you take you will lead to different endings and a lot of them being… your death.
Throughout the game you will level up different traits, depending on what you choose to focus on different part of the stories will be easier for you to complete and changes your possible paths. If you fail a test it’s not the end of the world unless… you die. And even if death comes a lot and often and forces you to restart it’s acutally not frustrating, instead it works as a motivator to play differently next time.
With every restart you want to know what happens if you level different traits, completing a trait test you didn’t complete the last time. For example, if I become a animal trainer will my pet dog become a great strong guard dog? Or will I be able to tame animals throughout the story? You want to know!
I do understand this game is not for everyone, if you’re not a fan of slow/reading heavy games you probably dont want to get this. But if you get a chance to try it, DO SO. Suprisingly fun and of course you want to collect every possible DEATH achievement…
This is a tiny strategy game, and when I say tiny I mean the overall content of the game. There is a short campaign that takes you through the battle at Gettysburg and you may do so by either playing the Union or Federate side, changing history while you’re at it.
But the game is NOT tiny when it comes to the amount of fun you can have with it. You can switch up the AI’s playstyle and difficulty for every playthrough and you also change your own way of trying to beat it. If you’re a RTS player that enjoy the fighting part of the Total War games you will probably enjoy this game as well. It does not have THAT much of depth yet, there are not a ton of different manouvers you can do for each unit but the overall gameplay feels amazing.
Drawing lines over the battlefield to move your units feels and works great. It takes a second to get used to, but as soon as you get the controls in to your head you’re gonna focus on putting your units in the best strategic positions and doing brave charges in to the enemy lines.
There are however some issues if you play on a lower difficulty, you can actually be to agressive and push the AI army in to a corner of the map making them unable to move. But then again… there is also a multiplayer mode!
Great game overall. Recommended!
THE GAME IS FREE DOWNLOAD HERE: http://www.brokensword25.com
This is just a quick review on a FREE game that’s out there on the interwebz. Everyone may not remember the old Broken Sword games, but they are a series of point and click adventure/puzzle games (in style with Monkey Island) where you take the role as George. This is not supposed to be a huge review where I go through every aspect of the game, it’s more of a fan review of the old classic point and click games which I love. Broken Sword 2 is very close to my heart being one of my favorites when it comes to this type of games.
As I said earlier this is a completely fan made production, but from the feeling of the game and the look of the game, it feels more like a well created version for a handheld. Why do I suggest it for a handheld, well mostly for the small puzzles. What I’ve felt is that you never really get stuck in this game and of course for the most part this is a good thing. I believe it’s also a good thing if you want to be able to please a bigger crowd, but the people looking for this game and playing it, are surely mostly fans of the genre and game. With that I feel as though they could have challenged us a bit more.
The story of the game is mostly well written and the dialog really feels like Broken Sword, the only problem I’m having with the dialog is the fact that they haven’t found the most amazing voice actors, of course they’re doing a good job but the feeling in their voice is sometimes a bit unfitting. There’s also some difference in sound editing that surprised me at times, but nothing to serious.
The most important part of this game is the fact that it’s fun and it brings some good old memories of a genre that seems forgotten. Even though simple at times, you will struggle your way through the game, to the very end and let the story unfold.
I had a blast, thanks you!
Once again, this game is FREE! Give it a try. ^^
The last months were quite a blow of fate to George Stobbart. First he had to leave Nico for one year because of an important trip to the USA, then his beloved grandfather died of a cancerous growth. But that was not everything. When George receives a telegram from France one day he already has a foreboding of evil. The consigner is–Nicole Collard, Paris, France. His presentiment shall turn into cruel certainty: Nico is dead! “First my grandpa and now Nico?”, George thinks and takes the first plane to Paris.
On his arrival: Rain, storm, like an appropriate divine answer to George’s situation. In Nico’s apartment the next shock: Nico is alive. Totally bewildered he tells her about the telegram but Nico seems not to be surprised. On the contrary, she asks George to leave the apartment. She does not seem to take delight in the unexpected reunion.
Still sorting his thoughts in the Cafe della Chandelle Verte–where everything began–George hears an alarming story about Nico from Andre Lobineau making the unpleasant thought germinate in him that the Neo-Templars could still exist…
Magic the Gathering, one of the biggest trading card games in the world is now released as a easy to use and fun game (again) for Xbox 360, PS3 and PC. So yes, this is not a downloadable pack for the earlier version, this is a complete reworked Duels Of The Planeswalkers.
WHAT WE KNOW
If you’ve played the first Duels Of The Planeswalkers you will have an easy time adjusting to the new style of the game, the way you play cards, use abilities and even how you make a quick pause in the game is all the same. If you’re a completely new player, this game gives you a lot of help on the way. Before the game starts, it asks you if you’ve played Magic before, this change how hard the AI plays against you, a welcomed feature for any new player out there. There is also a tutorial stage at the start of the campaign mode, and the game will keep giving you small tips as long as you decide not to stop them from popping up.
For all of you single player people, there is a campaign mode with three different campaigns. There is the normal campaign where you fight your way through several of the different Planeswalkers and decks in the game. By defeating the different opponents you unlock new decks, cards and the next step in the campaign. There is also a multiplayer campaign where you and several other work together to defeat a joint enemy. This mode is called Archenemy, and it gives your opponent powerful scheme cards that activate at the start of his every turn, making the tide of battle change rapidly. There is also the Revenge campaign where you face the Planeswalkers again for a second time, I’m not sure what the difference, but I’m guessing they’ve armed their decks with better cards the second time.
One weak spot of this game, which is odd when the controls needed to play a card game on a console is very limited. It is how you move around your “marker” to select cards and activate their effects. It keeps moving around in a very odd way, jumping around the cards in a very random manner, which is confusing and at times, time consuming. This is mostly notable in the multiplayer format of the game, when the cards start adding up and you want to look around. It’s not a huge issue, but sure enough an issue nonetheless.
WHAT WE DON’T KNOW
There are quite a few changed when it comes to overall design and content so I’m just going to make a quick checklist of these.
– New Decks and Cards (Not earlier seen even in the Trading Card Game)
– The whole deck is now adjustable, you can remove/add any card from the deck instead of just the few extra ones you win.
– New game mode – Archenemy (3 vs 1)
– New design
I must say, I loved the rework of this game, they fixed one of the biggest complaints about the first game: not being able to edit your deck properly and the overall design got a fresh new look. If you’re a big fan of the Magic The Gathering Card Game, you will probably love to this. There are a few points I wish I didn’t have to mention though, one is that the design is now less friendly to new players, in the past we had all steps of a player turn lined up in the middle of the screen, this is now visualized as dots next to your avatar picture instead, not a big deal if you know how a turn works, but it was probably useful in the past for new players.
The weird controls flicking your marker around to weird locations, I’m guessing this is a console issue and should not be a problem for PC players. My last real problem with the game… is the fact that we still can’t build our own decks, come on? Why!? Don’t make it so obvious that you want us to move over to Magic the Gathering Online, we want to use what we have and what we have is missing a vital part of what a card game is.
On the plus side they’ve actually added story parts to this game, no not cut scenes, no not voices telling us what’s going on, but awesome artworks that tells us something about each Planeswalker. The further you get in the campaign, more information will be told in these text boxes, be aware though that the picture is at times the same but the text changes, so read up before pressing ready!
WITH DUELS COME GREAT SUCCESS
I just want to mention a quick little story about a woman that started playing the first Duels Of Planeswalker and ended up playing the actual card game. She ended up winning a trip to Japan.
Can you do what it takes to recreate her story?
Read more about it here: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/ptnag11/featureCar