Time to look at another Kickstarter project! And it’s a game of course like always when I check out Kickstarter. Okay sometimes I do look at other nerdy things, but really, the game part is the most interesting for me personally.
So today we’re looking at a CCG named Orbs.
Before I continue talking about the games and what I feel are ups and downs of it, check out the Kickstarter video to make your opinion.
Also, here is the kickstarter page: http://www.kickstarter.com/projects/919406593/orbs-ccg-the-asynchronous-digital-collectible-card?ref=live
Okay so moving on!
There are a few things that I’m really looking forward to with Orbs CCG. One, is that it’s using my favorite mechanic from the Yu Gi Oh TCG: face down cards. This indicates that you have something to ruin your opponents day during his turn, and you can even bluff to make your opponent uncertain about his/her plays. It’s one of the best mechanics in Yu Gi Oh cause it creates a situation where the more knowledge you have about the game and play styles, the easier it is to see through the bluffs and play around it.
Secondly, much like the Scrolls online card game, they are using a energy resource system where you discard cards to get resources, this stops you from having the issue of something called “mana-screw” in MTG. Which means that you don’t have the resources needed to play the cards in your hand. Something that should always be prevented in card games, even tho it’s a big part of MTG, it’s probably one of the few things that could have been done better with the game from the beginning.
And my third and favorite feature of the game; you can take turns overtime. There are currently two ways of playing the game, one is to play in real-time against your opponent, the other is that you and your opponent take turns over time, you get a notification when your opponent is done, and you can take your turn whenever you wish, and then he will get a notification when you’re done and so on. Very much like playing word-puzzle games on your phone.
The one thing that worries me about the capability of playing like this, is the fact that you don’t have to be a active player to respond to your opponent. So your traps seems more like triggers that will happen even if you don’t want them to. Which means bluffing becomes a bit harder when you can’t think about your responses. Instead the game makes them for you at appropriate time (probably).
But many online card games are actually lacking in the instant-respons area. So it’s nothing we should worry about at the moment. The game play can still be awesome and fun! The last thing that I feel I have to mention: I hope the overall visual design gets worked on a bit more. Yes I’m a horrible person and I actually buy boardgames/cardgames from a “wow this looks cool” reaction…
I’m looking forward to seeing the future of this game and I wish the best of luck to Orbs and Jerpix, Inc.
Until next time Nurglings, take care.