Main Pokémon: Ancient Trait Gyarados
Deck Name: Splash
Format: Standard 2015 – 2016
|4 Magikarp||4 Dive Ball||3 Water Energy|
|3 Gyarados||4 VS Seeker||4 Double Colorless Energy|
|2 Feebas||4 Trainers’ Mail|
|2 Milotic||4 Muscle Band|
|2 Shaymin EX||4 Team Magma’s Secret Base|
|3 Level Ball|
|3 Professor Sycamore|
|2 Ultra Ball|
|2 Sacred Ash|
|1 Battle Compressor|
|1 Hex Maniac|
|1 Archie’s Ace in the Hole|
Hints / Things to think about
- Make sure you know how many Magikarps are available in your deck, and with knowing that, make sure you know how much damage you can put out. Going for it just to realize that you were just 10-20 damage away from a knockout can be devestating.
- Magma’s Secret Base is a key for your victory it should be a priority to get it every game!
- Wally can pull of some great wins in the early game by evolving a Magikarp on the turn you play it. But always remember that Milotic only works if you play it from your hand so do not waste your Wally on it!
- If you’re a new player you can easily make this deck affordable by replacing the two copies of Shaymin EX with another Pokémon!
- The main combo of the deck is to have Team Magma’s Secret Base out while you play Magikarps to enpower Gyarados attack.
A new update for Scrolls and with that they released 3 new Scrolls! That’s awesome right?
Hope you enjoy.
All of these were a part of the 0.95.1 patch, which you can read about here: https://scrolls.com/2013/07/scrolls-changelog-0-95-1
Until next time Nurglings, take care.
So Noaidi will be getting a nerf, it’s currently running the new weaker version on the test servers. Below you can see the original Scrolls + the fixes below it.
To read all about this you can also go here: https://scrolls.com/2013/06/upcoming-balance-changes#more-2403
So let me be the first to say: Thank you! Not only did I underestimate Noaidi to begin with but I quickly started to hate him. Any Growth deck now have plenty of GREAT match-ups, if it was a mirror match the player running Noaidi all of a sudden had a great advantage in the match-up. And Growth decks with splash cards had a very easy time getting ahead in resources against other mono decks. The power of not having to ”waste” a scroll in your hand for resources is a great ability to have, and Noaidi does that.
The newer Growth/Order control is still running around like a crazy child beating up it’s smaller siblings but… at least their Noaidi pets are nerfed.
Until next time Nurglings, take care.
I know my ”almost a review” is still not out for this game but I’m still going to post news about it, and you can do nothing to stop me! Mohahaaha! So anyway, three new Scrolls have been released and I thought we would take a look at them.
Okay so this guy is a bit iffy, the effect is very strong in the right deck but I’m not sure if there is a spot for him yet. He could work well in the 3-color control decks where he would give you resources + a guy, which in some cases would be better than a Memorial. If you’re facing duo decks you can even get some awesome value from this guy.
You won’t play him in pure Growth decks tho, his stats are ”okay” but they are nothing you really need in the Growth decks in the moment. If you face an opponent that’s not any of your colors he’s really not worth the space in the deck.
But the more popular multicolor decks gets this guy will get better, and if you play one yourself let me know how he works out for you. I will be trying him in my 3-color deck and will report on my success!
The reason this card exists, is so that you wont have to discard for resources in Order/Energy decks. Instead you can play this and sac a card for two cards, that way you get your resource for the turn + new cards in your hand. It can also be used to push your damage that one extra step if needed.
I’m not sure how this card mixes with Iron Ogre if you get +1 Energy for EACH unit he manages to kill or just the first one, aka: a static ability that only trigger once. I’ve seen a few Energy / Order decks out there and I can defiantly see this card being used as a ramp card (ramping = working up your resources faster than 1 each turn) especially since Energy want to have a great amount of resources towards the end game.
This way it’s easier for them to work out their combos and kill of units and Idols… FAST.
I LOVE THIS GUY. Maybe he will be overrated, maybe he will not do as much work as I think he will, but every single burn spell just got better in Energy. Use a Spark to get a creatures health down and let this guy finish him of. Mixing this guy with Concentrated Fire also clears up week units fast. This will be a definite include in any Energy deck that focus on Ranged units.
Rememeber tho, his ability on works on CREATURES so Walls and Structures can stop him in his tracks.
Time to change our Energy decks. 🙂
Hope you enjoyed my little commentary on the new cards, and until next time Nurglings.
Take care, cya soon!