Blog Archives

Pokémon TCG deck – Machamp EX / Ariados [Standard]

Hello Nurglings!

Main Pokémon: Machamp EX / Ariados
Deck Name: Poison Punch
Format: Standard 2015 – 2016

Machamp Ariados




4 Hawlucha 4 Fighting Stadium 4 Strong Energy
4 Machamp EX 4 VS Seeker 6 Fighting Energy
3 Landorus 3 Korrina
2 Shaymin EX 3 Ultra Ball
2 Spinark 3 Professor Sycamore
2 Ariados 3 Muscle Band
2 Level Ball
2 Lysandre
2 Scorched Earth
2 Switch
1 Battle Compressor
1 Shauna
1 Professor’s Letter
1 Ace Trainer
1 Hex Maniac

Hints / Things to think about

  • You really want to try and get a Landorus active on your first attacking turn together with a Machamp EX on the bench and a energy in your discard pile. This is truly the best possible first turn you can get.
  • The main combo of this deck is to use Ariados to poison your Machamp EX and use Machamps second attack to maximum effect.
  • Remember that Machamp EX first attack can do plenty of damage as well, you do not always have to go for the combo attack.
  • Landorus is not only good for getting Energy back, it’s 90damage attack can actually win games. Do not forget it!

Twitch TagTwitter TagYouTube Tag

MTG 5$ EDH – 5color Reanimator – Multiplayer Game 1

Hello Nurglings!

Enjoy this 4player-multiplayer game that I had with my 5$ Reanimator deck!
Spoiler: a person wins!

Until next time, take care.
Cya soon!

Nurgleprobe Sig

MTG – Modern Deck – Immortal Allies

Hello Nurglings!

I’ve always wanted to try the ally mechanic in Modern (or actually in legacy but that’s just silly right?) and I looked at one of the newer mass-reanimation cards and I just thought, well if you have a deck with these allies and clones, mixed with this. That can be alot of fun!


Allies work in the same way that they always have, you play them, they trigger from each other entering the battlefield and together they become a force of awesome! Together with some counter spells and a few Path to Exile for removal!

MTG - Modern Deck - Immortal Allies

Creatures: 22
4x Halimar Excavator
4x Kazandu Blademaster
4x Ondu Cleric
4x Jwari Shapeshifter
4x Phantasmal Image
2x Hada Freeblade

Spells: 16
4x Mana leak
4x Path To exile
4x Remand
4x Immortal Servitude

Lands: 22
4x Misty Rainforest
4x Glacial Fortress
4x Celestial Colonnade
4x Hallowed Fountain
2x Tectonic Edge
2x Plains
2x Island

MTG - Immortal for 2

Until next time Nurglings, take care.
Cya soon!

Nurgleprobe Sig

MTG – Modern Combo Deck – Intruder Druids

Hello Nurglings!

Just wanted to post a somewhat different version of the druid deck I posted earlier today. It’s using one sweet infinite-mana combo. I will give you a hint by showing you a pick of the three cards needed at the bottom.

Shoutout to ShadowGazer who pointed out the combo.

MTG - Modern Deck - Intruder Druids

Creatures: 33
4x Arbor Elf
4x Elvish Mystic
4x Elvish Visionary
4x Heritage Druid
4x Nettle Sentinel
4x Coiling Oracle
4x Satyr Druid
4x Gilt-Leaf Archdruid
1x Elvish Archdruid

Other Spells: 9
4x Beck // Call
4x Intruder Alarm
1x Helix Pinnacle

Lands: 18
4x Breeding Pool
4x Misty Rainforest
4x Forbidden Orchard
3x Cavern of Souls
2x Forest
1x Nykthos, Shrine to Nyx

MTG - Intruder druid combo

Until next time Nurglings, take care.
Cya soon!

Nurgleprobe Sig

MTG – Modern Deck – All your Lands are belong to druids

Hello Nurglings!

This blog is all about posting decks these days and here comes a sweet one. The pwn-the-shit-out-of-our-opponents-lands deck. Instead of doing a long post about it, I’m just gonna show you the main card.

MTG - Card - Gilt-Leaf Archdruid

But are we playing a lot of Druids you ask? Well take a look…

MTG - The Druids

And here is the list for your enjoyment!

MTG Modern Deck - All your lands

Creatures: 34
4x Arbor Elf
4x Elvish Mystic
4x Elvish Visionary
4x Heritage Druid
4x Nettle Sentinel
4x Coiling Oracle
4x Elvish Archdruid
4x Gilt-Leaf Archdruid
1x Regal Force
1x Ezuri, Renegade Leader

Other Spells: 8
4x Beck // Call
4x Cloudstone Curio

Lands: 18
3x Forest
4x Breeding Pool
4x Misty Rainforest
3x Temple Of Mystery
3x Cavern of Souls
1x Nykthos, Shrine to Nyx

Until next time Nurglings,
take care, cya soon!

Nurgleprobe Sig

MTG – Standard – Infinite combo with new Gatecrash card!

Hello again Nurglings!

I love silly decks that can pull of wins!
And I will play shitty combos!
This time because I too want to go infinite!
With a new Gatecrash card!
And a old shitty card!

Okay, let’s move on… the new card that we’re using for this combo is the following.

MTG - Guildmage asks hello

I’m not sure if this combo been poppin up in the bigger MTG forums yet, if they have, I’m sorry for mentioning stuff you already know okay? If you don’t know, then I welcome you with open arms to read all about it! Okay… okay we need a game plan. Obviously the Orzhov guildmage is a beast in limited. Lifelink is one of those abilites that can keep you in a game, much longer then you should. And if you have enough mana or an actual lifelink creature out. You can even hurt him for the amount you gain! I love it!

Okay… okay so let’s not get ahead of ourselves shall we?
What do we need to make this combo tick?
Well… cleary we need to vampires for this:















Exquisite Blood

Do you see it!? Come on… a combo like it has been in the game for some time already with enchantments. But now, is it a plausible strategy for the future standard format? Probably not. Will your opponent shit his pants when you pull it of? Of course!

Okay so the combo is simple, active the Guild mages second effect, gain some life or hurt your opponent and the two effects will trigger each other until your opponent reach zero, nada , 0 life! I’m not going to leave you hanging on this a deck will be up for you soon for you to comment and hate and love and so on. If you have any deck ideas of your own, please share!

Are you going the Esper control plan?
Or maybe playing green to ramp up to the required mana quickly?
Or are you milling yourself frites style?

Until next time Nurlings, take care.
Cya soon!

Nurgleprobe Sig

MTG – Standard Deck – Pool Control

Hello Nurglings!

Time for another sweet deck and idea! Disclaimer though: the deck has been tested, and even if it was just a few duels, it felt clunky and needs to change or just to be used at a casual level. And I don’t mind casual gaming, but I really prefer to maximize my game.


So what is Pool Control about? Well first of all you use one of the most confusing cards in the freaking game: Knowledge Pool. This in combination with a certain new card: Curse of Exhaustion, which makes for fun situations. No actually it creates a situation where your opponent may only use what they already have on the battlefield, abilities, and cards not played from the hand.


When the white Curse is attached to your opponent, they may only play one spell each turn, Knowledge Pool takes the first spell played each turn and puts it under Knowledge Pool, then you MAY play a second spell from Knowledge Pool for free. But, your opponent never gets the chance to play this second spell because they are affected by the Curse.

The idea is simple, but I’m not sure yet how to maximize the list, so I will just show you the one that I’ve been trying out.

Creatures: 10

4x Solemn Simulacrum
3x Grand Architect
3x Snapcaster Mage

Spell: 23
4x Ponder
4x Glitaxian Probe
4x Mana Leak
4x Dissipate
3x Day Of Judgment
3x Curse Of Exhaustion
1x Curse Of The Bloody Tome

Artifact: 7
3x Knowledge Pool
4x Sphere Of The Sun

Land: 20
4x Evolving Wilds
4x Glacial Fortress
3x Seachrome Coast
2x Moorland Haunt
5x Island
2x Plains
1x Ghost Quarter

Until next time, take care Nurglings.
Cya soon!