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MTG – Standard Deck – Blue White Flicker

Hello Nurglings!

Now after the spoiler season, I tend to get a bit slower with my updates. Because of the massive information output the last month, I tend to slow down to not burn myself out when it comes to blogging. Now I thought I would come back and show you a sweet deck for Standard!

So the name tells you what the deck is really about, it’s a control-ish deck that uses all the new cards that lets you flicker your creatures (aka. Exile them and let them enter the battlefield instantly). This is a fun mechanic to work with and I’m just about to tickle the theme. I think that many of you competitive players can turn this into something very real.

Let’s start with the spells for this deck and save the creature interaction for later.

Spells:
4x Cloudshift
4x Ghostly Flicker
1x Devastation Tide

That’s it! Okay, to be completely honest, I’m still working the ins and outs of this deck, so this will probably change in the future. But for now, it’s all about the blink, and that one Devastation Tide that works as protector against faster decks (if you actually find it in time) before sideboard.

So what do we get to blink with this deck? It’s time to look at them creatures!

Creatures: 17
4x Restoration Angel
4x Æther Adept
4x Inquisitor Exarch
3x Snapcaster Mage
2x Emancipation Angel

The biggest “what the hell is going on with the creature” moment you’re having right now is probably about the two Emancipation Angels in the deck. Well they work as a semi aggressor early and the combine themselves with other sweet cards in the deck that you will see soon. But also, they work fine with cards like Snapcaster Mage, Inquisitor Exarch and Æther Adept if you want to use them again without flicker cards.

Æther Adept works as your main removal in this deck, I originally had two Mist Ravens instead of the Emancipation Angel and that is probably a better idea if you want to work this deck somewhat more competitively. But this way, it’s more fun!

Inquisitor Exarch sticks around to get you the wins in slower matchups, you can blink him plenty of times to burn your opponent for 2 damage or, you can use him to gain some life to really pull of some sweet tricks with: Chalice of Life

Artifacts: 7
2x Chalice of Life
2x Contagion Clasp
3x Tumble Magnet

Planeswalker: 3
3x Venser, the Sojourner

That’s right, chalice of freaking life is in this deck! Yea, I’m not kidding, it’s in it and it may actually work. I think you can build this deck to work harder just for the Chalice of Life win, but this way, it can come out of nowhere and just slap your opponent in the face. And it slaps hard…
Contagion clasp and Tumble Magnet are cards that you can either blink with Ghostly Flicker, Emancipation Angel or Venser to reset / kill creatures. You can even use it aggressively to tap out your opponents annoying creatures and kill them. Venser is an obvious fit for this deck, and I may end up removing another card to add a fourth (yea I surely will).

Lands: 24
7x Island
5x Plains
4x Seachrome Coast
4x Glacial Fortress
2x Moorland Haunt
2x Seraph Sanctuary

Yea… Seraph Sanctuary. Think about that card for a moment. Yea. That’s right, you can make Chalice of Life work better for you.

Until next time Nurglings, take care.
Cya soon!

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StarCityGames – Complete set review with Evan Erwin & Brad Nelson

Hello Nurglings!

I just wanted to share these fun/awesome vids. Enjoy!

White:

Blue:

Black:

Red:

Green & the rest:

Until next time Nurglings, take care.
Cya soon!

Channel Fireball – Avacyn Restored First Picks

Hello Nurglings!

Just wanted to share:

Until next time, take care Nurglings.
Cya soon!

MTG Standard Deck – Frites with a twist!

Hello Nurglings!

Time to share a new deck idea of mine, all based on the old idea of Frites. Though with a somewhat different idea than the old one, it used to be that you wanted to revive big threats and take over the game that way, this deck, is about getting overwhelming numbers (in Frites? Yes in Frites).

So what should this creation be called…

Okay so let us start with the spells, because they aren’t very exciting to look at. The whole idea is actually that the creature set-up is very different from the usual Frites set-up. Even that setup can change around a lot depending on the format where you are or how you prefer to win.

Spells:
4x Mulch
4x Faithless Looting
4x Unburial Rites
4x Rampant Growth
3x Tracker’s Instincts
2x Lingering Souls

Not very exciting as I just told you. The other two copies of Lingering Souls are kept in the sideboard for the matchups where you may end up needing it.

Now when we are done with the boring part, let us move on to the part that’s plenty of fun! In the past, Frites deck have used cards like:
Wurmcoil Engine
Elesh Norn, Grand Cenobite
Flayer of The Hatebound (my personal favorite, so many tricks can be done with this card)
Inferno Titan

And even less popular cards like:
Massacre Wurm
Sheoldred, Whispering One
Titans in general
…Big dudes in general!

Now… what’s so different with our version of this deck? Well, we are focusing on the creature type: Human! And say… Mr. Zombie Apocalypse. What is that in the distance?

Creatures: 11
4x Avacyn’s Pilgrim
4x Zealous Conscripts
3x Angel Of Glory’s Rise

The above are the three main creatures of the deck, you can probably see all the fun there already, bringing back that angel with just two copies of Zealous in the Graveyard can do for some interesting interactions and combats. Taking over your opponents huge creature to hit for the game, or just giving your angel haste to hit him instantly for five damage in the air.

But obviously there need to be more cards… right? Well yes, we are missing four cards to have a complete deck. And those four cards can be so many different things. It’s up to you to fill the spot for the last four humans.

…of course I have a few ideas of my own.

This may not sound that impressive, but the math sure ads up. Just imagine a scenario when you revive your angel with: 2 copies of Kessig Malcontents, 2 copies of Zealous Conscripts and a single Avacyn’s Pilgrim.
You get two burn triggers, both doing five damage each, you have two hasted 3/3 doing another six, and you’re not counting any possible creatures you may end up controlling from your opponents side. And those two “mind controlled” creatures, only need to deal another 4 damage won win you the game, or you could just give your Angel haste if needed. Yes you can target your own permanents with Zealous Conscripts to untap them and give them haste.

Well do I need to say why this can be awesome? It gets big, and creates a situation where your opponent is unable to block your creatures! Just make sure that you don’t get owned by any instant removal or bounce.

Okay, two copies of Silverblade Paladin together with two copies of Zealous Conscripts in the graveyard when reviving the angel… is awesome! You can do plenty of tricks, giving different cards Haste and Double Strike. The angel on its own can hit for 8 damage that very turn. Or, if your opponent has no blockers, give your Paladins haste, and pair them with your conscripts, that attack will deal 20 damage.

Or add… well any good human!

Hope you enjoyed the deck Nurglings.
Until next time, take care.
Cya soon!

PS. The manabase depends on how you build your deck, but I advice you to focus plenty on the green mana, since you need to use important cards like Mulch, Tracker’s Instinct, and Avacyn’s Pilgrim early in the game.

Magic TV: Show #124 – Avacyn Restored Spoiler, Vol. III

Hello Nurglings!

This is one looooooong episode of Magic TV. But, it’s about Avacyn Restored so yay!

Until next time Nurglings, take care.
Cya soon!

Avacyn Restored – Intro Packs – Deck Lists

Hello Nurglings!

Angelic Might

Lands: 25
11 Forest
13 Plains
1 Seraph Sanctuary

Creatures: 21
1 Angel of Glory’s Rise
2 Angelic Wall
1 Archangel
3 Borderland Ranger
2 Cathedral Sanctifier
2 Emancipation Angel
2 Gideon’s Lawkeeper
1 Goldnight Redeemer
1 Herald of War
2 Seraph of Dawn
2 Serra Angel
1 Timberland Guide
1 Voice of the Provinces

Other spells: 14
2 Angel’s Tomb
1 Bladed Bracers
1 Builder’s Blessing
2 Defang
1 Defy Death
1 Oblivion Ring
2 Rampant Growth
2 Righteous Blow
1 Scroll of Avacyn
1 Triumph of Ferocity

Solitary Fiends

Lands: 24
11 Island
13 Swamp

Creatures: 17
3 Alchemist’s Apprentice
1 Corpse Traders
1 Crypt Creeper
2 Fettergeist
1 Havengul Skaab
1 Lone Revenant
2 Marrow Bats
2 Mist Raven
2 Renegade Demon
2 Undead Executioner
17 creatures

Other spells: 19
2 Crippling Chill
1 Demonic Rising
2 Doom Blade
2 Essence Harvest
2 Frost Breath
1 Homicidal Seclusion
2 Into the Void
2 Peel from Reality
1 Predator’s Gambit
1 Swiftfoot Boots
2 Tormentor’s Trident
1 Triumph of Cruelty


Slaughterhouse

Lands: 25
12 Mountain
13 Swamp

Creatures: 25
1 Blood Artist
1 Bloodflow Connoisseur
3 Butcher Ghoul
2 Demonic Taskmaster
1 Demonlord of Ashmouth
1 Driver of the Dead
2 Evernight Shade
1 Gang of Devils
2 Goblin Arsonist
1 Harvester of Souls
1 Havengul Vampire
1 Hunted Ghoul
1 Maalfeld Twins
2 Raging Poltergeist
2 Reassembling Skeleton
3 Soulcage Fiend

Other spells: 10
2 Barter in Blood
2 Bone Splinters
2 Fling
2 Grave Exchange
1 Scroll of Griselbrand
1 Unhallowed Pact


Fiery Dawn

Lands: 24
12 Mountain
12 Plains

Creatures: 21
2 Benalish Veteran
1 Devout Chaplain
2 Elite Vanguard
2 Goldnight Commander
2 Kessig Malcontents
2 Kruin Striker
1 Manic Vandal
2 Moorland Inquisitor
3 Riot Ringleader
1 Somberwald Vigilante
2 Thraben Valiant
1 Zealous Conscripts

Other Spells: 15
1 Angelic Armaments
1 Banners Raised
1 Cathars’ Crusade
1 Commander’s Authority
1 Fireball
2 Incinerate
1 Pacifism
1 Pillar of Flame
3 Thatcher Revolt
2 Vigilante Justice
1 Zealous Strike

Bound By Strength

Lands: 25
13 Forest
12 Island

Creatures: 29
1 Acidic Slime
1 Deadeye Navigator
2 Druid’s Familiar
2 Elgaud Shieldmate
2 Flowering Lumberknot
1 Geist Trappers
2 Latch Seeker
2 Llanowar Elves
1 Nephalia Smuggler
2 Nightshade Peddler
1 Pathbreaker Wurm
1 Runeclaw Bear
2 Tandem Lookout
3 Trusted Forcemage
2 Vorstclaw
2 Wingcrafter
1 Wolfir Avenger
1 Wolfir Silverheart

Other spells: 6
1 Ice Cage
2 Joint Assault
2 Lair Delve
1 Overrun

Until next time Nurglings, take care.
Cya soon!

Card Discussion: Triumph of Ferocity – The artwork with an issue

– UPDATE 2017 –

Hello dear reader, I know that this blog post sometimes get linked in discussions about MTG cards and some of the problematic art that may appear in the game. Sometimes, linked also in discussions about Wizards way of handling and answering to the community. In the past years I’ve always found it fun to see my written text used in this discussion, until I actually took the time to read it again.

Now I mostly feel silly, ashamed and also very surprised about the person I was only a few years back. Much has happened since then of course, when it comes to discussing issues and problematic trends in game design.

And I just want you to know that my opinion on these topics have changed drastically, not becuase I’m a great defender of justice, not because I got brainwashed, but because I’ve taken the time to learn, listen and realize that me and my opinions are not set in stone, rather they are set in a formable clay. And I will happily reform that clay and add to it by learning and creating a greater understanding of the world around me.

Now, I will not remove or change the original text, it stands as a reminder to myself that I in fact changed alot the last few years, and I’m very proud of that evolution.

To end with a quick thought, Wizard clearly did the right thing to apoligize for the art itself and to not use it in future printings of the card. If a big part of their community feels affected and troubled by the card art, it’s a problem. MTG is a game that in itself should welcome all players and groups, and this kind of card just did not fit into that. It created a situation online and at events that became very non-welcoming to the games non-male demographic. I will leave it that for now, and clarify in the comments if you have any questions.

We can all learn. We can all change.
I just did not imagine that I would do so without actually realizing that I did.

Hello Nurglings.

I’m sitting here with a feeling of: what just happened? I’ve been following discussions on Twitter that has been going on for the last few hours. The discussions concern a new card from Avacyn Restored; Triumph of Ferocity.

Can you guess why this card has been wildly discussed? I think you can, but it may not be as clear as you think. As it seems, it’s about 50/50 in what people see in this picture. I for one actually liked this artwork, it shows the struggle between Garruk and Liliana, he’s about to smack her down and she is just about to throw a spell in his face. I bet many of you see that as well, but some of you will see something completely different. Something that I understand can be disturbing; and that is that the whole scene taking place symbolizes rape.

Taking a step back, yes it’s a struggle between a man and woman. Had this been two men fighting, I doubt we would be having this discussion right now. Maybe we would have, but I doubt it. I respect the fact that some people see this in the artwork, and I understand where it comes from. But I almost feel as if this issue or idea has been taken a bit… far.

Why do you see “rape” when you look at this image?

Is it because we see a female in a weaker position towards a male? Is it because of the position of the bodies, and again the fact that the male character has a more aggressive/overhead stance over her? That’s what I’m guessing and yes I see that too, but where is the part that says rape? Why is he forced to be judged as someone that is about to rape a woman?

Turn the two roles around, let’s imagine Liliana (the woman) pushing Garruk down towards a rock. Now he is the spell caster, what would you think of the art? Just a quick thought would be: “Sweet! She is kicking ass!” instead of right now; “Why is he forcing her down like that?!”

It annoys me greatly that a struggle between a male character and a female character where the man is winning apparently is not accepted as artwork.

But, I understand, once again, where you’re coming from with these thoughts. I respect that fact, but I also hope that you can respect that I disagree. Artworks in a game will “always” at one time or another, create these emotions. And that is what this card was created for, emotion of what is taking place. I think that this one card may have captured it better than any card in Avacyn Restored. Not only do we realize it, a lot of you feel it so strongly that you turn it into a problem.

I’ll gladly get some comments on this, cause I’m writing straight out of my head. I probably didn’t follow up on all my thoughts or explained them well enough. If so, comment, discuss and I will be back with a follow up.

Until next time Nurglings, take care.
Cya soon!

Nurgle’s top 10 Avacyn Restored cards – The winner is…!

Hello Nurglings!

So we’ve come this far. I’ve gone through 9 of the top 10 cards so far, and you’re now here to read about the winner. The number one card that I think will be the most significant (for Standard). Before I move on to the card, let’s do a quick recap of the first nine.

And the winner is…

Sigarda, Host of Herons! Was it hard to figure out? I don’t think it was. This Angel is not only strong; she is also able to hit the battlefield early! As I’ve said before, Lingering Souls can keep her busy. But you will be doing other things while they keep trying to stay away from the damage that Sigarda will be dashing out. Together with Swords she is a force! If you thought Invisible Stalker was annoying, just you wait…

Until next time Nurglings, take care.
Cya soon!

Avacyn Restored – Nurgle’s top 10 cards! (Part. 2)

Hello Nurglings!

Time for the next 4 cards in Nurgle’s Avacyn Restored top 10 cards! I will give you all a chance to guess what card I decided to be number 1 before I post it.

5. Thunderous Wrath
Just imagine how scary this card is. You’re sitting on low life, let’s say around 7 or so, and this card is in your opponents deck. Five damage is a lot, it may not sound like much but just think about it. Five damage is ¼ of your life total, that’s a big deal for a single mana card. Indeed it’s nasty to have in your starting hand, but if the deck is built to use this card, I bet it won’t be a problem. Maybe I’m completely wrong about this card and it won’t see any play. Or I’m right, and it will be an important card in the standard environment to come.

4. Griselbrand
Did I hear “hello Unburial Rites”? Returning this card to the field is insane. Loosing 7 life can be nasty against certain matchups, but sitting with seven new cards in your hand is insane! Just imagine how much you control the match from that point on. If you’re playing a deck like Frites, you may even have Flayer of the Hatebound in play. Something that is very important to remember about Flayers’ trigger, is the fact that the creature you return to the field, is the creature dealing the damage. Why is this important? Well it means that on the Flayer trigger, Griselbrand will get you 7 more life because of Lifelink! I wouldn’t mind paying 7 life for the effect after that! Or even 14 life…

3. Cavern of Souls
So… you… you can cast any creature of the correct type, and be SURE that it resolves. It even taps for any colored mana when playing that type of creature. So… wow. Decks like, Humans, Zombies and even vampires get a good manafix card, AND it protects you from blue decks. I haven’t been looking into other formats, but I’m guessing this card will see play beyond Standard (maybe even more important outside standard).

“Tapping green mana for Eldrazi”.
OOOOooooh shit.

2. Tibalt, the Fiend-Blooded
“Omg why do you discard a card at random!”
“Omg why are the other effects so expensive!”
“Omg why is it double red!”

Omg, you can play this card before your opponent drops his second land. BEFORE he drops his second land and maybe even before he plays his first spell. Are we seriously complaining about a Planeswalker that has the ability to get to four or five loyalty counters before your opponent drops a significant card to handle him. Delver decks and Lingering Souls is still a way to work at Tibalt early, but the fact that they will have to work harder once you’ve played him; sounds amazingly good. Tibalt, cannot simply be left unchecked, because eventually his effects can be forcing you to do bad plays. Thank god we still have cards like Oblivion Ring and Celestial Purge in the format.

Soon I will give you my number one card from Avacyn Restored! Can you guess which card it is?

Until next time Nurglings, take care.
Cya soon!

Avacyn Restored – Nurgle’s top 10 cards! (Part. 1)

Hello Nurglings!

These are the first five cards of my Top 10 Avacyn Restored card list! A few I added cause I had to, some of them I added because of love. And a few cards are even left out of the list completely! A few of the most talked about cards have been left out and that’s simply because … it’s my list! And I add the cards I feel for.

Enjoy!

10. Angel of Glory’s Rise
Okay, so you’re like. What!? But this card is… is… it’s just… a filler rare? Well I have big hopes for this lady, and I will be talking about her deck soon! So that’s it for her. But… just imagine, all humans…

9. Abundant Growth
Okay, during Dark Ascension I picked out Undying Evil as “that card that I think will see play cause it’s doing something sweet, but if it doesn’t see play I will still play it” – card. This time around, Abundant Growth takes that spot. That is mostly because I have been playing Frites lately, and I can see this card finding a place there. I understand that most of the time you want to ramp with creatures to do your big plays, sooner. But it’s also very important to have the colored mana you need at any given time.

Unlike cards like Birds of Paradise and Avacyn’s Pilgrim, this card gets you deeper in to the deck and don’t run the risk of being killed turn 1. If Birds of Paradise was a part of your mana fixing for the next two turns, it can be very annoying to have your birds die. This card, stays somewhat safe as long as land and enchantment destruction don’t get very very popular.

8. Reforge the Soul
I’m not certain about this card yet, I mean, obviously it will be doing awesome things in certain decks. But what that deck is and how and if it will work, I simply don’t know yet. We will just have to see what happens with this card.

7. Tamyio, the Moon Sage
Yup, Tamyio is a card. A lot of people comment on the “draw cards”-ability, and they always seem to be frowning about it. So let me remind you; you can target yourself! Tamyio in a deck together with Lingering Souls and other token generators is insane. Just imagine, you attacked with 4 1/1 flying spirits, all of them connected and your opponent doesn’t seem to have a play. You play Tamyio and draw four cards, FOUR cards. If your opponent can’t damage Tamyio or kill any of your spirits (dream scenario), you get to draw another four cards next turn as well. She also have a “super tap”, this way you can control your opponents land or a powerful creature that you don’t want attacking (I’m looking at you Titans!).

6. Restoration Angel
I’ve taken Cloudshift out of this list, even though I think it will see some play, I decided to stick with the angel instead. It’s playability is far superior to that of Cloudshift anyway. Let me just put it this way a 3/4 flying body with a sweet trick is awesome! Not only is it one awesome combat trick that your opponent can walk straight in to. It’s also a sweet end of turn deal when your opponent is reaching low life. Just as Snapcaster Mage has won games just by being played in the end of a turn, this will surely do the same.

So that was it for now!
Until next time Nurglings, take care.
Cya soon!