Okay so I want to start of by saying that plenty of cards in the set have a place somewhere, and some cards work great in different types of combos. In this list there are cards that I can immediately see a good place for without having to show you 2-3 other cards to explain the value.
Other than that it will be very interesting to see how the cards from Order and Chaos will be used. So before I go in to the 5 cards that I like, I should really mention 3 other cards that may have caught your eye.
Yes, it’s a great card, being able to take care of any ice out there at the cost of you not being able to access cards, of course this wont matter if you play with different replacement effects that let’s you do other things or trigger other effects. Great card that will be played, but not one that I’m THAT excited about.
This card is getting plenty of buss because one, it’s a huge score card, 2 it has a greaaaat effect if you manage to actually do so. But still meh under my radar.
I mean, 2 damage for 0 money, yes pulease! Needs 2 tags to do it tho, but in the right deck. Holy moly can you gather a good hand of burn cards.
Now to the cards I do care about!
5 I’ve had worse
About time we got a second good draw card, mixing this with Diesel feels… well… great. But it’s not the only great thing about this card. In the matchups where you probably will take some damage, this may draw you cards for free. Which will not only be great but also cancel out a card or effect from the corp. Love it.
3 High-Risk Investment
Well holy-moly money in the bank. If you manage to score just one of these against a runner that likes to keep his money high. It will be awesome for you as the corp. You can even save it to make it a rough choice for the runner, should they use Account Siphon? And when they do, they have to have a sweet plan to waste as much resources as possible that very turn. Or you know, just score if after they stole plenty of money or have a huge stash of cash and mimic it.
So as soon as your opponent decides to do something, you do 1 damage to him. Wow. Really? That’s just great, and if the runner does not play any currents, this will be a overall game changing card.
1 Spooned / Forked / Knifed
The main reason I think these will see play is because a corp player can only have so much ice, and can only afford so much ice. Kill of the some of the most important ones and you will screw with their plans a plenty.
Until next time Nurglings, take care.
Here we are to look at a few new cards from the third pack in the SanSan cycle, let’s see if they look any good.
Okay so I just want to being by saying: I truly never think taking brain damage is worth it, not for any kind of effect (well unless you win the game but this wont win the game on the spot). Even tho you lose 1card in hand size, you gain 3. So basicly… you gain 2 when it’s all said and done. I’m in general not a big fan of a card that gives you a bigger handsize, it doesn’t give you an advantage in it’s own right and sure it can build up for other kinds of combos, but I’m not really sure there is any kind of combo in the game that needs this card that’s worth it. We even have a resource card in the game at the moment that gives us the same effect (but is not being played anywhere important as far as I know) and that is Public Sympathy. A nay for me.
If we just ignore the damage part of this card which I think you actually should… more or less. This is a card that makes plenty of the standard Ice Breakers alot better (Yog.0 for example that can’t naturally be buffed). But that also of course depends on the ice your facing and if you’re often one strength of from being able to interact with the ice. Getting that one extra strength to brake through somewhat stronger ice can be a game changer at times. This card even saves you money the longer you have it on the field and the bigger need you have to buff your cards.
I’ve put all these cards up at the same time and the in same text cause I just love to see them as a unit. Each card in itself has a pretty good effect and they mix and match incredibly well to create a strong game plan.
The new identity may not look like much, but in a way it automaticly puts 1 brain damage on the runner at the beinning of the game. Which is awesome and also very strong against Andromeda if she can’t get plenty of cards out on the first turn (yea the chances of that happening is low… but still).
Then we have the Agenda that ALSO acts like a brain damage, working great in combination with the identity and the new card Ryon Knight which just seems… incredibly good. Mixing it with some ice that forces your opponents to spend clicks is now great. As a Runner you will have to think about what will happen if Ryon is at a certain location. Thinking about if they have to stop after spending a few clicks and at the same time if you’ve put in resources to make a run… you will want to complete it. Right?
In general I just love the gameplan of lowering your opponents hand with cards that are not in themself horrible. I can definatly see myself trying out a HB deck once this pack is out.
Until next time Nurglings, take care.
3x Diesel (Core Set) ** ** **
3x Sure Gamble (Core Set)
3x Dirty Laundry (Creation and Control)
3x Steelskin (Order and Chaos)
3x Forked (Order and Chaos)
3x Knifed (Order and Chaos)
3x Spooned (Order and Chaos)