Category Archives: LCG

Netrunner – Top 5 cards – Order and Chaos

Okay so I want to start of by saying that plenty of cards in the set have a place somewhere, and some cards work great in different types of combos. In this list there are cards that I can immediately see a good place for without having to show you 2-3 other cards to explain the value.

Other than that it will be very interesting to see how the cards from Order and Chaos will be used. So before I go in to the 5 cards that I like, I should really mention 3 other cards that may have caught your eye.

Netrunner - Eater
Netrunner - Government Takeover
Netrunner - Traffic Accident

Eater

Yes, it’s a great card, being able to take care of any ice out there at the cost of you not being able to access cards, of course this wont matter if you play with different replacement effects that let’s you do other things or trigger other effects. Great card that will be played, but not one that I’m THAT excited about.

Government Takeover
This card is getting plenty of buss because one, it’s a huge score card, 2 it has a greaaaat effect if you manage to actually do so. But still meh under my radar.

Traffic Accident
I mean, 2 damage for 0 money, yes pulease! Needs 2 tags to do it tho, but in the right deck. Holy moly can you gather a good hand of burn cards.

Now to the cards I do care about!

Netrunner - I've Had Worse
5 I’ve had worse
About time we got a second good draw card, mixing this with Diesel feels… well… great. But it’s not the only great thing about this card. In the matchups where you probably will take some damage, this may draw you cards for free. Which will not only be great but also cancel out a card or effect from the corp. Love it.

Netrunner - Uninstall
4 Uninstall
Hey. Yay. Wombo Combos. Resets. Triggers. Counters. Craaazy!

Netrunner - High Risk Investment
3 High-Risk Investment
Well holy-moly money in the bank. If you manage to score just one of these against a runner that likes to keep his money high. It will be awesome for you as the corp. You can even save it to make it a rough choice for the runner, should they use Account Siphon? And when they do, they have to have a sweet plan to waste as much resources as possible that very turn. Or you know, just score if after they stole plenty of money or have a huge stash of cash and mimic it.

Netrunner - Housekeeping
2 Housekeeping
So as soon as your opponent decides to do something, you do 1 ”damage” to him. Wow. Really? That’s just great, and if the runner does not play any currents, this will be a overall game changing card.

Netrunner - Spooned
Netrunner - Forked
Netrunner - Knifed

1 Spooned / Forked / Knifed
The main reason I think these will see play is because a corp player can only have so much ice, and can only afford so much ice. Kill of the some of the most important ones and you will screw with their plans a plenty.

Until next time Nurglings, take care.
Cya soon!

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Conquest War Pack – The Scourge – All cards!

Okay so I’m just uploading this becuase I myself wanted a spot where I could see all cards from the set. I will do the same for the set that was just released last week and the very first set released some time ago. Woop. ;D

So here are all the cards from the War Pack – The Scourge

(CLICK THE IMAGES TO GET A BETTER VIEW)
Conquest - The Scourge - Set 1
Conquest - The Scourge - Set 2
Conquest - The Scourge - Set 3

Until next time Nurglings, take care.
Cya soon!

Nurgleprobe Sig

Conquest: Let’s take a quick look on Chaos in “”Gift of Ethereals””

So FFG just showed us the three Chaos card coming out with the War Pack – ”Gift of Ethereals” and if you didn’t already know I’m a huuuuuge Nurgle fan (my nick is Nurgleprobe and Nurgle among friends so… yea), and I love the fact that we will be getting more for our puss-and-plague-infected-kind. Let’s begin!

Conquest - nurgling bomb
I have some hate love for this card, cause it’s one that gives your opponent options and you never want the option to be in your opponents hands. Of course you can play this whenever you just need that 1 extra damage to kill something or hunt away weaker units. But… we’re not seeing a TON of weaker units at the moment. The marines are sturdy enough to probably take that one damage and stay and do a good fight. And to pay 3 resources for an effect that may work your way is not always that great. I would rather stick around with a card that makes sure there is damage happening or something that makes sure that the enemy is routing.

Oh and it wont… hurt your Nurgle units. So that’s a thing.

Maybe this may end up being good in late games when there can be bigger masses of units at the planets. I’m also not sure if I like this more or less than Warpstorm at the moment. Sure it hurts you as well but 2 damage to everything that they can’t run away from… I like.

Conquest - rotten plaguebearers
Why do I love this card, cause he can do his effect at many different opportunities. He is one of the few cards that can virtually fight at a planet without having a warlord there. Which means that he is great for being around planets where you just want those resources. Killing of weaker enemies that are trying to do same.

Not sure how bananas this will be in the long run, but having a card that can do his damage even before ranged units… I would not laugh at that before I get a chance to try it.

Oh and also, they can damage Ku’gath for you, so if you know for sure that you will have the first action and want to make sure that Ku’gath has a damage to move around, you can also do that. And the reason for this? It’s 1 damage more or less anyway? The difference: Ku’gaths moving of damage can not be shielded. So… yea. That’s a thing.

Conquest - throne of vainglory
I love putting out tokens, and I sure love making small annoying units hat has to be taken care of. BUT, I do not enjoy the fact that it’s something that MAY trigger. And something that may remove a card you very well may need for your next action. You can combo this with a few other effects in the game that want cards in the graveyard. But overall I think this card is kind of a miss if you don’t try and build around it. And well… maybe that will be a good thing.

And if you’re gonna try, remember that those tokens that you put out make deamons cheaper, which means you could build around that and make sure that you have 2 extra resources every turn. Tho, remember that you can also lose by not having any cards left in your deck!

Until next time Nurglings, take care.
Cya soon!

Nurgleprobe Sig

Netrunner Deck – Runner / Maker – Chaos Theory

Chaos Theory Wunderkind
Deck: “No Colors Theory”
Identity: Chaos Theory – Wunderkind
Cards: 41
Influenced used: 6/15

Netrunner - EVENT
3x Diesel (Core Set)
3x Sure Gamble (Core Set)
3x Scavenge (Creation and Control)
1x Levy AR Lab Access (Creation and Control)
3x Lucky Find (Double Time) ** ** **

Netrunner - HARDWARE
2x The Toolbox (Core Set)
1x Plascrete Carapace (What Lies Ahead)
3x R&D Interface (Future Proof)
1x Feedback Filter (Creation and Control)
2x Clone Chip (Creation and Control)
1x CyberSolutions Mem Chip (Fear and Loathing)

Netrunner - ICEBREAKER
3x Crypsis (Core Set)
3x Atman (Creation and Control)
3x Overmind (Honor and Profit)

Netrunner - PROGRAM
2x Self-modifying Code (Creation and Control)
1x Leprechaun (Upstalk)

Netrunner - RESOURCE
2x Same Old Thing (Creation and Control)
3x Daily Casts (Creation and Control)
1x Kati Jones (Humanity’s Shadow)

Nurgleprobe Sig

Netrunner News – SanSan Cycle – Chrome City – A few new cards!

Hello everyone.

Here we are to look at a few new cards from the third pack in the SanSan cycle, let’s see if they look any good.

brain-cage
Okay so I just want to being by saying: I truly never think taking brain damage is worth it, not for any kind of effect (well unless you win the game but this wont win the game on the spot). Even tho you lose 1card in hand size, you gain 3. So basicly… you gain 2 when it’s all said and done. I’m in general not a big fan of a card that gives you a bigger handsize, it doesn’t give you an advantage in it’s own right and sure it can build up for other kinds of combos, but I’m not really sure there is any kind of combo in the game that needs this card that’s worth it. We even have a resource card in the game at the moment that gives us the same effect (but is not being played anywhere important as far as I know) and that is Public Sympathy. A nay for me.

net-ready-eyes
If we just ignore the damage part of this card which I think you actually should… more or less. This is a card that makes plenty of the standard Ice Breakers alot better (Yog.0 for example that can’t naturally be buffed). But that also of course depends on the ice your facing and if you’re often one strength of from being able to interact with the ice. Getting that one extra strength to brake through somewhat stronger ice can be a game changer at times. This card even saves you money the longer you have it on the field and the bigger need you have to buff your cards.

chrome-parlor
You want to put this card in your deck just to make a few other cards better. No, not wasting card space, resources or time on that.

cybernetics-divisionself-destruct-chipsryon-knight

I’ve put all these cards up at the same time and the in same text cause I just love to see them as a unit. Each card in itself has a pretty good effect and they mix and match incredibly well to create a strong game plan.

The new identity may not look like much, but in a way it automaticly puts 1 brain damage on the runner at the beinning of the game. Which is awesome and also very strong against Andromeda if she can’t get plenty of cards out on the first turn (yea the chances of that happening is low… but still).

Then we have the Agenda that ALSO acts like a brain damage, working great in combination with the identity and the new card Ryon Knight which just seems… incredibly good. Mixing it with some ice that forces your opponents to spend clicks is now great. As a Runner you will have to think about what will happen if Ryon is at a certain location. Thinking about if they have to stop after spending a few clicks and at the same time if you’ve put in resources to make a run… you will want to complete it. Right?

In general I just love the gameplan of lowering your opponents hand with cards that are not in themself horrible. I can definatly see myself trying out a HB deck once this pack is out.

Until next time Nurglings, take care.
Cya soon!

cardfan-1

Nurgleprobe Sig

Nurgleprobe’s TOP 10 – Netrunner artwork

So the only thing I really had to think about before doing this list was: Should I include promo art in this list. Sure promos are a part of the game but it’s not something that you will always see when getting expansions or playing with your buddies. So… should it be here? Well after looking through some of the promo cards I realized that they’re not always ”better” and they are a part of the Netrunner game so I kept them in there.

I first thought that I would give small motivation to each art but I just truly like them and just putting them in order should be enough for this list. Also, the Order & Chaos set and SanSan cycle are not included in the list.

So… here we go!

At spot number 10.

10. Wyldside (Alternate art)
Netrunner card - Wyldside promo

9. Blackguard
Netrunner card - Blackguard

8. Datasucker (Alternate art)
00507

7. Tsurugi
Netrunner card - Tsurugi

6. Self-modifying Code
Netrunner card - Self-Modifying Code

5. Jinteki Personal Evolution (Alternate art)
00515

4. Excalibur
Netrunner card - Excalibur

3. Shiro
Netrunner card - Shiro

2. Savoir-Faire
Netrunner card - Savoir-faire

1. Virgo
Netrunner card - Virgo

Until next time Nurglings, take care!
Cya soon!

Nurgleprobe Sig

Netrunner Deck – Runner/Anarch – Reina the Destroyer

Netrunner - Reina Roja
Deck: “Reina the Destroyer”
Identity: Reina Roja – Freedom Fighter
Cards: 45
Influenced used: 15/15

Netrunner - EVENT
3x Diesel (Core Set) ** ** **
3x Sure Gamble (Core Set)
3x Dirty Laundry (Creation and Control)
3x Steelskin (Order and Chaos)
3x Forked (Order and Chaos)
3x Knifed (Order and Chaos)
3x Spooned (Order and Chaos)

Netrunner - HARDWARE
3x Grimoire (Core Set)
1x Plascrete Carapace (What Lies Ahead)
3x Prepaid VoicePAD (Second Thoughts)

Netrunner - ICEBREAKER
1x Corroder (Core Set)
1x Mimic (Core Set)
3x Crypsis (Core Set)
1x Eater (Order and Chaos)

Netrunner - PROGRAM
3x Datasucker (Core Set)
2x Djinn (Core Set)
2x Medium (Core Set)
3x Parasite (Core Set)
2x Paintbrush (Double Time) **** ****

Nurgleprobe Sig

Netrunner Deck – Runner/Shaper – “KitCode”

Rielle Kit Peddler
Deck: “KitCode”
Identity: Rielle “Kit” Peddler
Cards: 45
Influenced used: 10/10

Netrunner - EVENT
3x Diesel (Core Set)
2x The Maker’s Eye (Core Set)
3x Sure Gamble (Core Set)
1x Quality Time (Humanity’s Shadow)
1x Escher (Creation and Control)
1x Levy AR Lab Access (Creation and Control)
3x Dirty Laundry (Creation and Control)
3x Spooned (Order and Chaos)

Shaper - Escher Anarch - Spooned

Netrunner - HARDWARE
1x Plascrete Carapace (What Lies Ahead)
3x R&D Interface (Future Proof)
3x Clone Chip (Creation and Control)
2x CyberSolutions Mem Chip (Fear and Loathing)
2x Astrolabe (Up and Over)

Netrunner - RESOURCE
1x Kati Jones (Humanity’s Shadow)
2x Same Old Thing (Creation and Control)

Netrunner - ICEBREAKER
1x Femme Fatale (Core Set)
1x Gordian Blade (Core Set)
1x Crypsis (Core Set)
1x Snowball (Trace Amount)
1x Deus X (A Study in Static)
2x Atman (Creation and Control)
2x Cyber-Cypher (Creation and Control)

Netrunner - PROGRAM
3x Self-modifying Code (Creation and Control)
2x Paintbrush (Double Time)

Shaper - Paintbrush

Nurgleprobe Sig