Category Archives: Digital Games
So FFG just showed us the three Chaos card coming out with the War Pack – Gift of Ethereals and if you didn’t already know I’m a huuuuuge Nurgle fan (my nick is Nurgleprobe and Nurgle among friends so… yea), and I love the fact that we will be getting more for our puss-and-plague-infected-kind. Let’s begin!
I have some hate love for this card, cause it’s one that gives your opponent options and you never want the option to be in your opponents hands. Of course you can play this whenever you just need that 1 extra damage to kill something or hunt away weaker units. But… we’re not seeing a TON of weaker units at the moment. The marines are sturdy enough to probably take that one damage and stay and do a good fight. And to pay 3 resources for an effect that may work your way is not always that great. I would rather stick around with a card that makes sure there is damage happening or something that makes sure that the enemy is routing.
Oh and it wont… hurt your Nurgle units. So that’s a thing.
Maybe this may end up being good in late games when there can be bigger masses of units at the planets. I’m also not sure if I like this more or less than Warpstorm at the moment. Sure it hurts you as well but 2 damage to everything that they can’t run away from… I like.
Why do I love this card, cause he can do his effect at many different opportunities. He is one of the few cards that can virtually fight at a planet without having a warlord there. Which means that he is great for being around planets where you just want those resources. Killing of weaker enemies that are trying to do same.
Not sure how bananas this will be in the long run, but having a card that can do his damage even before ranged units… I would not laugh at that before I get a chance to try it.
Oh and also, they can damage Ku’gath for you, so if you know for sure that you will have the first action and want to make sure that Ku’gath has a damage to move around, you can also do that. And the reason for this? It’s 1 damage more or less anyway? The difference: Ku’gaths moving of damage can not be shielded. So… yea. That’s a thing.
I love putting out tokens, and I sure love making small annoying units hat has to be taken care of. BUT, I do not enjoy the fact that it’s something that MAY trigger. And something that may remove a card you very well may need for your next action. You can combo this with a few other effects in the game that want cards in the graveyard. But overall I think this card is kind of a miss if you don’t try and build around it. And well… maybe that will be a good thing.
And if you’re gonna try, remember that those tokens that you put out make deamons cheaper, which means you could build around that and make sure that you have 2 extra resources every turn. Tho, remember that you can also lose by not having any cards left in your deck!
Until next time Nurglings, take care.
I’m horrible at rhythm games, I’ve never had the speed and skills to get through the harder difficulties and at the easier levels it feels like it’s to simple and child’s play. So I was kinda meh about the whole idea behind Sequence. But as soon as I got in there I must say that I really REALLY enjoyed rhythm gaming mixed with RPG elements, fighting, spells, mana and so on. Giving my successes and failures a deeper meaning.
It surprisingly fun to pull of a combo in Sequence and you’re rewarded with fun characters, good dialogue (not the best voice acting maybe but still fun dialogue). And for the first time I want to get further and deeper through the game… and it’s a rhythm game! The hardcore rhythm gamers will probably enjoy this, and the casual ones will like this, and the non rhythm gamers will still enjoy it for feeling more like a puzzle game.
Give this game a chance!
This is one incredible little game and it all (well mostly) takes place in a tiny little border control booth. It’s up to you to let people in to the country and of course they have to have the right papers, a good reason, ID, a visit visa or sometimes even unique documents. The rules of the games change for every work shift that passes you by and you have to make sure that you take a real good look at EVERYTHING to see if the documents are real. If they are you send them on their way in to the country, and if they’re not, you send them packing (or call the security on them).
When I started playing I really enjoyed making sure that all the papers are correct and it feelt simple enough to keep a good flow. But… the further I came in to the story everything started to get harder and harder. Checking the papers became a timed puzzle that you have to solve as fast as possible, you have a family that you have to feed and get medecine for, you have events and secret organisations that you have to make sure to keep track of. And once in awhile… you have to reach for a gun… and shoot intruders.
Everything is creating a horrible and very… realistic story which really ends up touching you. I was surprised by how much you could feel for this game. Definatly worth a try if you enjoy story and puzzle gaming.
Here we are to look at a few new cards from the third pack in the SanSan cycle, let’s see if they look any good.
Okay so I just want to being by saying: I truly never think taking brain damage is worth it, not for any kind of effect (well unless you win the game but this wont win the game on the spot). Even tho you lose 1card in hand size, you gain 3. So basicly… you gain 2 when it’s all said and done. I’m in general not a big fan of a card that gives you a bigger handsize, it doesn’t give you an advantage in it’s own right and sure it can build up for other kinds of combos, but I’m not really sure there is any kind of combo in the game that needs this card that’s worth it. We even have a resource card in the game at the moment that gives us the same effect (but is not being played anywhere important as far as I know) and that is Public Sympathy. A nay for me.
If we just ignore the damage part of this card which I think you actually should… more or less. This is a card that makes plenty of the standard Ice Breakers alot better (Yog.0 for example that can’t naturally be buffed). But that also of course depends on the ice your facing and if you’re often one strength of from being able to interact with the ice. Getting that one extra strength to brake through somewhat stronger ice can be a game changer at times. This card even saves you money the longer you have it on the field and the bigger need you have to buff your cards.
I’ve put all these cards up at the same time and the in same text cause I just love to see them as a unit. Each card in itself has a pretty good effect and they mix and match incredibly well to create a strong game plan.
The new identity may not look like much, but in a way it automaticly puts 1 brain damage on the runner at the beinning of the game. Which is awesome and also very strong against Andromeda if she can’t get plenty of cards out on the first turn (yea the chances of that happening is low… but still).
Then we have the Agenda that ALSO acts like a brain damage, working great in combination with the identity and the new card Ryon Knight which just seems… incredibly good. Mixing it with some ice that forces your opponents to spend clicks is now great. As a Runner you will have to think about what will happen if Ryon is at a certain location. Thinking about if they have to stop after spending a few clicks and at the same time if you’ve put in resources to make a run… you will want to complete it. Right?
In general I just love the gameplan of lowering your opponents hand with cards that are not in themself horrible. I can definatly see myself trying out a HB deck once this pack is out.
Until next time Nurglings, take care.
Everytime I get asked what kind of role or class I would have in a game, I always answer ”the shopkeeper”. Not only do they have a incredibly safe job, they also get to be the hero from behind the sceenes, they can teleport items from location to location without moving a finger, they have pets and portals to sell items across… well any distance and anywhere. That’s kinda awesome. And I haven’t mentioned the riches they have!
Recettear is a game that gives you a behind the sceene look on how it is to be that shopkeeper. You’re not the hero, instead you have inherited your fathers store and his somewhat… HUGE loan that you have to pay back. You collect items either from distrubiutors or by taking a friendly hero with you to a dungeon, killing enemies, finding treasures and defeating bosses.
The game is plenty of fun and you want to keep going trying to get better results and better items as you level up your shop-keeping-skills. Sadly tho there is not a lot of content, the game is tiny in both price and size. After you’ve learned everything there is to know, started to craft your own items, mastered the skills of buying and selling stuff, it ends up being a bit repetetive at times. Even though there are new story elements and some fun events to playthrogh, the basic game stays the same.
The dungeons don’t give a lot of variety either and they’re mostly there to give you more to handle when it comes to your time management, and also to add some needed gameplay. But I still enjoy being a shopkeeper and trying to make more and more money.
Overall a fun experience and definatly recommended.
It’s finally happening!
Empire: Total War was never a big hit out there in the world, but I’ve always wanted it becuase of the awesome sea battles. Ever since I started playing video games I’ve always been facinated with armadas or big ships fighting it out. I’m not sure where this facination comes from but I just love to see a crew work together to fight against another crew. Positioning, team work, speed and heading always being key to victory.
When I was younger of course I found myself facinated with the game: Battlefleet Gothic. It took the armadas up to space and it looked marvelous. As I was also a huge fan of miniature games back then of course this game spoke to me. But I never got a chance to try it, it was hard to find miniatures and boxes for it, nobody really played it, it was just something that I hade a chance to read about in magazines.
But here it is, my chance to finally fight space battles in the Warhammer 40k universe. From what I’ve gathered from the very lacking information you will be able to play Imperial, Orc, Chaos and Eldar fleets and your crew will level up inbetween missions and/or engagmenets.
The game will be created by Tindalos Interactive. Let’s hope this game WONT be canceled…
Until next time Nurglings, take care.
Shadowrun Returns is a RPG game with a turnbased fighting system set in a dystopian cyber-punk world. I’ve always loved the universe and setting for the Shadowrun games, mixing a setting where hackers and shamans, modern firearms and magic powers excist together.
I was a huge fan of the old SNES game set in the Shadowrun universe and was a bit worried about the fact that they had removed the real-time fighting, something I feel like they could have approved on today. But as soon as I got in there and tried it out, it reminded me a lot of the fighting from the new Xcom game and I was emediatly sold on it.
The story in the game has a great flow but you should all be aware that there are no recorded voices, everything is text based and for all of you out there that skips through text, you do not want to do that here. The story is told through dialog and written story segments and it has a GOOD flow that keeps you going through the game in a steady pace. And just like the old Shadowrun game and Fallout games you make dialog choises that may change how things playout for you. It’s a great system that keeps you involved throughout the story.
The game as a whole can feel a bit flat and one-directional at times but it really pulls you through it. You will play this to the end, and I was actually thinking: WHAT it’s over!? Already!? But then I relaized I had actually spent 17 hours playing this game, so… not bad, not bad at all.
This game… erm and when I say game I really mean ”game”. Feels like a flashgame that you log on to from some website and play for a few minutes with a buddy or two. And… that’s kinda what this game is. You definatly need a few friends to play with and a maybe even be a bit tired to find the weird moments funny.
So the point of the game is to climb on your friends. Really. You can either decide on building a ”tower” (vertically) or ”bridge” (horizontally) with human bodies in different color and styles that you decide on before the game. The turn passas around between the players each getting a body to control. Then you need to get that body as high up or far as possible on a joint construction and if you’re unable to pass the farthest/highest body already there, you are out of that round. There is also a timer… of course.
Each limb is controlled by a different key on the keyboard or buttons on a pad if you use that (I do!). And the akward moments when you fail with the controls will bring everyone to a laugh, even you.
And that’s the game folks!
This is such a stupid game, yet I actually had fun with it. Me and my friends got many good laughs from this game seeing the other players fail on reaching the top of our naked-body-construction. Sadly that’s all the game will give you. A few playthrough with your buddies and then you’re kinda done. And it wont be fun for hours and hours but rather a few minutes at a time.
I feel like I should not recommend this game knowing how silly and shortlived it is. But for that short moment… we actually had a blast. Dont expect to play this game for long, but if you’re bored for a evening give it a try.
If you did not already figure it out, the name IS a word play on: 100% RNG. Which of course means: 100% Random Generator. And you will definatly feel that as you play. This little boardgame /cardgame is about rolling dice, moving around a board, fight the other players, collect stars and play cards from your hand with different effects. And of course you can gain levels and buy new cards within the game in booster packs. All to create a tiny but … a surprisingly fun game.
But this is one of those games that you should definatly play with your friends. All the randomnes of the different situations that occur throughout a round of play will definatly bring a smile to your faces. And as your tiny chibi-like characters run across the board you will want to continue hunting down those other players and points and cards and scores and… so on.
Even tho the game is random and alot of players will state that it is ALL random, you do actually have a few desicsions that still makes the game somewhat strategic. You can often decide to walk in a certain direction on the board, you build a deck of cards that goes in to the pool of cards that players can draw from, you decide on which goal you want to go for during the game and you decide which cards to play and when to play them. So there are desicions to be made! A lot mor than you would originally think anyway…
If you already love tiny random games with cute art and very positive music. Go ahead and get this game! If you don’t… well you’re probably not reading this anyway!
Let me just start by saying that this is a suprisingly fun game. If somebody told me I would spend over 15 hours playing this game I would not believe it. This is a visual novel which means that you basicly play through a story making descisions along the way changing up the story everytime you play it through (which can take between 10-40 minutes). Depending on the path you take you will lead to different endings and a lot of them being… your death.
Throughout the game you will level up different traits, depending on what you choose to focus on different part of the stories will be easier for you to complete and changes your possible paths. If you fail a test it’s not the end of the world unless… you die. And even if death comes a lot and often and forces you to restart it’s acutally not frustrating, instead it works as a motivator to play differently next time.
With every restart you want to know what happens if you level different traits, completing a trait test you didn’t complete the last time. For example, if I become a animal trainer will my pet dog become a great strong guard dog? Or will I be able to tame animals throughout the story? You want to know!
I do understand this game is not for everyone, if you’re not a fan of slow/reading heavy games you probably dont want to get this. But if you get a chance to try it, DO SO. Suprisingly fun and of course you want to collect every possible DEATH achievement…