Category Archives: Tier Nurgle

Magic The Gathering Standard Deck – Skeleton Sword

Hello my Nurglings!

Time for another of my decks to rise and shine and then crash to the ground when you playtest them. Unlike most decks I post on here this may be a bit expensive to get your hands on but I bet you can come up with cheaper cards to trade em out with.

The deck is a blue black control deck named: Skeleton Sword. A sweet name to go with one of the key cards in the deck: Reassembling Skeleton! This is one of three creatures in the deck, joining sides with Snapcaster Mage and Invisible Stalker. I bet you already know what the sword part of the name stands for, yup, all the new Mirrodin swords.

The creatures:12
4x Reassembling Skeleton
4x Snapcaster Mage
4x Invisible Stalker

The deck is simple, it’s a heavy control deck with plenty of counter spells and a few removals to control the game, you do this while one of your small dudes, keep hitting away on your opponents life with one or more sword equipped to it.

The spells:
4x Mana Leak
4x Dissipate
4x Think Twice
4x Forbidden Alchemy
2x Black Sun Zenith

The artifacts:
2x Sword of Feast and Famine
1x Sword of Body and Mind
2x Sword of War and Peace

The lands:
2x Buried Ruin
2x Nephalia Drownyard
4x Drowned Catacomb
4x Darkslick Shores
5x Swamp
8x Island

Until next time, take care.
Cya soon!

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Nerd Calendar – 1st – Christmas Lego Yoda

Hello my Nurglings!

And happy first December to you! The next 24 days I will be posting something very Christmas-e and nerd-ish every day. The idea just popped in to my head, so this very first day may not be so fun. But as I always say: it’s something!

I will try and find better and more fun stuff to show the days to come, I promise! For now:

Until next time, take care!
Cya soon!

Nurgle Standard Brew – Evil Township Deck (WW kinda)

Hello my Nurglings!

Time to go back and look at a deck that I posted a short while ago, the deck that I then called: WW Token Enchantress. Was it a good name? No, maybe not but it was the best I could come up with on a short notice. The deck has now actually been played during an FNM, with a few changes though. (We had to build it in 10 minutes before the tournament started and a few weird changes had to be made).

I was lucky enough to see a complete game with the deck, and as a bystander I could see the issues and what I needed to change. The deck played Mirran Crusader in this hasty version, which was not in the old list (a good add though it wrecks with one or two Honor Of The Pure on the field).

I also noticed that Mesa Enchantress, even though I love her and want to see her in a deck, is not a good enough card. You want to play the enchantments as quick as possible, and that was slowed down by having an enchantress in your hand. The reason; you want to draw that extra card so you have to play Enchantress first. Conclusion: Mesa Enchantress is being scrapped.

Oh my lord there are being so many changes made to this deck, mainly the creature line up. Let’s take a look at it.

Creatures:
4x Doomed Traveler
4x Mirran Crusader
4x Geist-Honored Monk
2x Hero Of Bladehold

So already we’re seeing a big difference from the old list. Mirran Crusader is added because he was just too awesome to resist, the spot was originally planned to held by Mausoleum Guard so if you’re not feeling like playing Crusaders that’s another sweet pick. Leonin Arbiter is also taken out for a more solid pick in Hero Of Bladehold, you cannot deny her awesomeness.

Quickly moving on:

Enchantments: 8
4x Honor Of The Pure
4x Intangible Virtue

Other Spells: 14
4x Timley Reinforcment
4x Midnight Haunting
4x Altar’s Reap
2x Elspeth Tirel

So now you see why the deck is “evil”, I play four Altar’s Reap to reap the benefits of plenty of token creatures. The deck was originally created to be cheap to play, Elspeth Tirel was actually Doom Blades up till the second I posted the deck here. But obviously she is better for the deck, and doom blades can be in the side board if needed. Or Elspeth can be replaced by Doom Blade if you want to play a cheaper version. Elspeth is a though card though, it was either her or two other cards that that I would love to play in the deck, look below to see which cards I was thinking about.

And the lands:

Land: 24
2x Ghost Quarter
4x Swamp
4x Isolated Chapel
14x Plains

Well that’s it for this time, another take on a WW type of deck, with a higher mana curve than usual. But I hope you like this brew of a deck and please comment if you try it out or have any changes or ideas for it. (Like adding space for those Swords!)

Until next time, take care.
Cya soon!

Nurgle Standard Brew – New Puresteel Deck

Hello my Nurglings and welcome to this wonderful day of deck brewing!

Yesterday I made a promise that I did not keep, and that was to post 5 or more standard decklists of some weird ideas of mine. And here is the first list I finished, is it great? No. Is it to create an idea that people can look at and change all they want or laugh at? Yes.

So the first list!

Creature: 14
4x Puresteel Paladin
4x Onyx Mage
4x Geist of Saint Traft
2x Sun Titan

Other spells: 8
4x Dispatch
4x Dissipate

Artifact: 14
1x Sylvok Lifestaff
1x Accorder’s Shield
2x Sword of Feast and Famine
2x Sword of War and Peace
4x Flayer Husk
4x Mortar Pod

Land: 24
4x Isolated Chapel
4x Seachrome Coast
4x Drowned Catacombs
4x Glacial Fotress
3x Island
3x Plains
2x Swamp

Until next time, take care.
Cya soon!

Solar Flare Deck – for this FNM!

Hello my Nurglings!

Guess what I’m currently twelfth in Swedens FNM ranking (within september 5 to july 1). And this friday I’m going to the FNM with a sweet deck of mine. Oh wait, a lot of people have already played it around the globe… but it’s my first chance so ha! What deck am I talking about? Solar Flare! I’ve always been a bit iffy when it comes to posting decks that I’m going to play that same friday, but for this once, I’m just going to do it anyway, and on friday I can do a sweet follow up on how the tournament actually went.

I’m still missing a few cards from this list, mostly lands. I’m still going to write em’ down as if I had them to confuse all of you that may or may not be at my FNM this friday. 😉


Creatures: 9

3x Snapcaster Mage
2x Sun Titan
1x Grave Titan
1x Wurmcoil Engine
1x Solemn Simulacrum
1x Molten-Tail Masticore

Other spells: 26
4x Mana Leak
4x Forbidden Alchemy
4x Unburial Rites
3x Think Twice
3x Oblivion Ring
2x Day Of Judgment
1x Ponder
1x Cackling Counterpart
1x Doom Blade
1x Despise
1x Army of the Damned
1x Liliana of the Veil

Lands:

5x Island
3x Swamp
3x Plains
4x Drowned Catacomb
4x Glacial Fortress
4x Isolated Chapel
2x Nephalia Drownyard

So preparing for this friday, will be fun to see if it works. Like my few weird picks like Army of the Damned and Cackling Counterpart.

Until next time, take care.
Cya soon!

Magic Standard Deck – Green Dawn (Zombies)

Hello my Nurglings!

Okay okay, first of, I said I would not do THE zombie deck for the blog. That was the deck using the Rooftop Storm and Gravedigger combo. Now, let’s instead talk of another kind of zombie deck. The – Green Dawn (as in: dawn of the dead). It’s all about the zombie horde!

It started with the mentioning of the “new doubling season” card – Parallel Lives. It doubles the amount of tokens you would put on the field. If you would put two tokens on the field, you put out four instead and so on. While discussing cards from Innistrad I soon after mentioned that I would love to play Army of the Damned in Standard. Soon after Johnny said, “So army of the Damned with that card would give you 26 zombies?” It kind of sky rocketed from there, talk about different token cards becoming more and more insane and the amount of Zombies would be HUMONGOUS!

Did I mention that I love old zombie movies? And the idea of making more than my local store would have tokens for makes me smile, a lot!

So here it goes the zombie horde! (I mean the creatures).

Creatures: 16
4x Diregraf Ghoul
4x Walking Corpse
4x Cemetery Reaper
4x Unbreathing Horde

So as you can see the whole idea is just to keep a steady field of creatures in the early game, a lucky enough start may even end up being to much for your opponent to handle. Unbreathing horde is also one card that is awesome once you get your token machine going. It can be huuuuuge and damage is no problem for it to handle.

So what do you need to make one awesome slowly growing Zombie army? You thought the creatures would be the backbone of the horde? Oh no, the enchantments will do that for you.

Spells: 20
4x Endless Ranks Of The Dead
4x Moan of the Unhallowed
4x Parallel Lives
3x Dismember
3x Altar’s Reap
2x Army of the Damned

Endless Ranks of the Dead together with Parallel Lives = awesomeness. Why? Let’s just say there will be a lot of zombies and “quickly”. Just imagine one Endless Ranks and two Parallel Lives, and two zombies on the field. Next turn you get 4 zombies. Yes 4. Ranks want to create one, Lives want to create 2, and the last Lives wants to make it 4. Next turn you get… let’s go through it together.

Endless Ranks of the Undead : I want to give you 3 zombies!
Parallel Lives: I want to make that 6 zombies!
Parallel Lives 2: I want to make that 12 zombies!
Yup… two turns, and 18 zombies on the field (Next turn it’s 48 zombies btw).

I can’t wait to try this deck out, even if just for fun (that’s an awful lot of rares just to have fun I know).

Oh and the lands:

Land: 24
17x Swamp
4x Woodland Cemetery
3x Forest

Until next time, stay alive.
Cya soon!

Magic The Gathering – Standard – The infinite zombie loop!

Hello my Nurglings!

I promised you all a zombie deck a few days ago, instead of actually posting a complete deck, I will just post the infinite combo that the deck is supposed to produce. How you build the deck around this idea is up to you. I hope you enjoy the combo and have fun with it!

So to do this combo, you need some kind of mana-ramp, otherwise you will end up with a deck that won’t really do anything until it’s too late. So the cards you need are:

1. Rooftop Storm
2. Gravedigger
3. Gravedigger
4. Any kind of sacrificing engine or something like it. I recommend the new: Grimgrin, Corpse Born (for the zombie factor!)

So the combo works like this, you have Rooftop Storm on the field, a Gravedigger in hand and one in the Graveyard. With this you can cycle the Gravedigger infinite times if you have a way of Sacrificing them.. Grimgrin can become infinitely big with this combination and attack for … well a hell of a lot.

If attacking isn’t your cup of tea, how about doing it while a card like Falkenrath Noble is on the field, you gain 1 life every time, and your opponent loses 1 life every time. You win the game if it happens.

Here is a fun list of cards that can be used with this as well. Enjoy!

Until next time, take care.
Cya soon!

Innistrad on Standard – Aggro Vampires Deck

Hello my Nurglings!

So did you check out that first 4 rounds chart with this vampire deck? (If you didn’t scroll down or go here: https://nurgleprobe.wordpress.com/2011/09/15/lets-talk-innistrad-vampire-deck-tomorrow/ ) I actually lied in that chart; the damage done during the fourth round would be 19, because of an awesome burn spell for 3.

So what is this deck about? It’s all about being quick and hit harder for every turn that your opponent don’t kill your creatures. They are classic vampires in the way that they get +1/+1 counters, but for once those vampires aren’t over the top in mana cost. In the past this bloodsucking ability has been given to creatures that cost way to much, but now, they are very very cheap. So let’s look at the creatures.

(Observe: These may changes depending on what will be spoiled in Innistrad within the next few days, I will post an updated list when Innistrad is completely spoiled, if needed.)

Creature: 20
4x Stormkirk Noble
4x Bloodcrazed Neonate
4x Vampire Interloper
4x Child Of Night
4x Rakish Heir

So you look at them and say, well they aren’t that dangerous are they? Well together with a few new cards, and a few older ones, the damage will add up, and that’s quick. Incinerate will help you deal with the smaller creature that come in your way early, and against a slower deck they can burn your opponent for 3 to make the vampire even more deadly. Most of the vampires also get a built in +1/+1 bonus every time they deal damage, OR +1/+1 bonus because of Rakish Heir. It all adds up quicker than you think. There are also a few other cards in the spell section that helps you with this +1/+1 counter shenanigans.
Let’s take a look.

(I know that somewhere, Mark Rosewater is proud to see a deck with plenty of counters.)

Spell: 16
4x Vampiric Fury
4x Incinrate
4x Curse Of Stalked Prey
4x Volt Charge

Volt Charge and Curse of the Stalked prey are two cards that work awesome with vampires, proliferating up the counters and adding more when doing combat damage in a player. Volt Charge can also be used as an awesome combat trick to let your vampires have one more toughness than your opponent counted with. What? You don’t know what Curse of The Stalked prey and Vampiric Fury does? Well just look below. Vampiric Fury is a card that people really don’t believe in it seems, but doing a mini overrun with a quick deck seems awesome, it’s also a great combat trick giving your vampires First Strike, something that’s very welcomed in battle against bigger creatures.


Land: 24

2x Stensia Bloodhall
4x Dragonskull Summit
4x Blackcleave Cliffs
4x Swamp
7x Mountain
3x Ghost Quarter

So lastly the mana base. Yes there is a new land in the mix, it’s there for one reason: when your main idea fails, keep doing 2 damage every turn! It’s still a clock if your early game did some damage.

So I hope you enjoyed the deck, until next time, stay safe.
Cya soon!

Let’s talk Innistrad – Vampire deck tomorrow!

Hello my Nurglings!

(Just wanna see the deck? Go here: https://nurgleprobe.wordpress.com/2011/09/16/innistrad-on-standard-aggro-vampires/ )

Very soon (tomorrow), I will be talking about Innistrad vampires and why I think this deck will be awesome in constructed. For all of you that love aggressive decks and vampires, you should check it out, the deck is red and black and below is just one example of the first 4 rounds. There’s a lot more tricks then that but it gives you the main idea of the deck.

So until tomorrow, stay safe.
Cya soon!

Gengar Prime Control – Pokémon TCG deck

Hello my Nurglings!

Time for a deck from a game that I don’t talk so much about; I do link some videos from my favorite player within the games at times, but not much else. So what game am I talking about? POKÉMON! Gotta catch em… never mind. This is a deck that I’ve always wanted to try in the Pokémon TCG, a hand disruption deck! Sounds like a no go in this type of game where there are plenty of cards to refill your hand, the whole idea with this deck is to remove those possibilities for your opponent.

All Pokémon in the deck have some kind of disruption power, Gengar Prime that keeps removing Pokémon cards from your opponents hand, Gothitelle that stops your opponent from activating trainers while she is active, and Weavile from Undaunted that lets you look at your opponents hand when he hits the bench, and you may discard any card from their hand.

To help these cards you want to use as many of their abilities at once after using a Judge supporter card. Your opponent will end up with 4 cards and with a Weavile hitting the bench and a Gengar Prime attack right after, they don’t have much to play around with after that (hopefully).

The deck sounds good in theory, but I will have to try it out to really see if it works, maybe I could even get Mr. Jwittz to look at it, yes HE is my favorite Pokémon player (well at least out on the web, in my local area not so much).

Enjoy the deck!

Pokémon: 21
4-4 Weavile
2-1-2 Gothitelle
3-2-3 Gengar Prime

Trainer: 18
4x Pokémon Catcher
4x Rare Candy
4x Energy Search
3x Energy Retrieval
3x Pokémon Communication
2x Lost World

Support: 8
4x Judge
2x Seeker
2x Juniper

Energy: 11

8x Psychic
2x Darkness
1x Double Colorless

Until next time, take care of your hand.
Cya soon!