MTG – Modern Deck – Immortal Allies

Hello Nurglings!

I’ve always wanted to try the ally mechanic in Modern (or actually in legacy but that’s just silly right?) and I looked at one of the newer mass-reanimation cards and I just thought, well if you have a deck with these allies and clones, mixed with this. That can be alot of fun!


Allies work in the same way that they always have, you play them, they trigger from each other entering the battlefield and together they become a force of awesome! Together with some counter spells and a few Path to Exile for removal!

MTG - Modern Deck - Immortal Allies

Creatures: 22
4x Halimar Excavator
4x Kazandu Blademaster
4x Ondu Cleric
4x Jwari Shapeshifter
4x Phantasmal Image
2x Hada Freeblade

Spells: 16
4x Mana leak
4x Path To exile
4x Remand
4x Immortal Servitude

Lands: 22
4x Misty Rainforest
4x Glacial Fortress
4x Celestial Colonnade
4x Hallowed Fountain
2x Tectonic Edge
2x Plains
2x Island

MTG - Immortal for 2

Until next time Nurglings, take care.
Cya soon!

Nurgleprobe Sig


Posted on 3 November, 2013, in Card Games, Deck / Deck Lists, Magic The Gathering and tagged , , , , , , , , , , , , , , , , , , , , , . Bookmark the permalink. 2 Comments.

  1. The clones won’t work that great here unfortunately, at least not if the board is empty when you resolve Immortal Servitude. When you’re asked to choose a creature to clone, the other allies haven’t entered the battlefield yet. Weird, I know, but that’s how it works with “as X enters” abilities.

    • I’m well aware of this. And I dont think I stated that it should be played with nothing on the field. 😀

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