5 cards from Avacyn Restored – spoiler from PAX (Two new mechanics!)

Hello Nurglings!

(Eight more cards right here: https://nurgleprobe.wordpress.com/2012/04/09/avacyn-restored-spoiler-8-new-cards-griselbrand-included/ )

Guess what, five cards from Avacyn Restored has been given out to us at PAX. This is just awesome isn’t it? It’s 2am as I write this so my mind isn’t ready to give a in-depth of what I think of these cards yet, except for one thing: They are awesome!

The first card is the following:

Restoration Angel – 3W
Creature – Angel
Flash, Flying
When Restoration Angel enters the battlefield, you may exile target non-angel creature you control then return that creature to the battlefield under your control.

So you’re thinking, what can this angel do? Well she is a great spell to protect your creatures from removal. You can also do block-tricks with her, both these things are awesome for limited, and she will be used for sure! I mean, a 3/4 body with flash and flying is never bad, and adding an effect to it… well it’s just never bad. And hell, enter the battlefield triggers, reset undying creatures, blink your snapcasters…. yea. She’s insane.

Sigarda, Host of Herons – 2GWW
Legendary Creature – Angel
Flying, Hexproof
Spells and abilities your opponents control can’t cause you to sacrifice permanents

Excuse me? Did I hear a 5/5 Flyer with hexproof for five mana? Did I just hear that, in Green/White? I love this card! It’s a sweet artwork, she has a competitive cost and the best way to kill her is WoG effects and clones. Oh and you can play her as your EDH commander if you fancy. I will be talking more about this card and the other angels once more of them appear.

Demonlord of Ashmouth – 2BB
Creature – Demon
Flying, Undying,
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice a creature.

Wow, I always love these type of aggressive black creatures. They never seem to find a good place to see play because their negative effects drag them down. But this one may actually make it past that barrier. You still have to have at least two creatues on the field (or knowing your opponents hand / your opponent have no mana) but it feels just good enough. Oh… when it comes back you have to sacrifice a creature. Never mind, it’s to easily controlled by your opponent. Maybe in a B/W token deck though.

Thunderous Wrath – 4RR
Thunderous Wrath deals 5 damage to target creature or player.
Miracle – R (You may cast this card for its Miracle cost when you draw it if it’s the first card you drew this turn)

Okay so, this just feels like an insane card for aggressive or controlling decks that can change the top of their decks around. This way you can make sure you draw it next turn (with like Ponder) and you can do some nasty things. Observe that it says THIS turn, and not on your turn, so you can play cards like think twice, draw in to it on their turn, and play it for a single red mana. 5 damage at the end of your opponents turn doesn’t sound bad to me.

Miracle sounds like an insane mechanic and I will be talking more about it soon!

Silverblade Paladin – 1WW,
Creature – Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired as long as you control both of them).
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

I’m not really sure I like this particular card, but the mechanic seems kind of fun. I really want to know which directions they took with it and what the different Soulbond effects do. Feels very white and I always like me some double strike. I may have preferred it at the cost of WW and it being First Strike, but as a limited card I say yes please.

This was just a quick look at the cards spoiled so far, stay tuned for more about the new mechanics and cards!

Until next time Nurglings, take care.
Cya soon!


Posted on 8 April, 2012, in Card Games, Collecting, Deck / Deck Lists, Magic The Gathering, Poll, Spoiler and tagged , , , , , , , , , , , , , , , , , , . Bookmark the permalink. 6 Comments.

  1. For second I was thinking “infinite combo, auto kill” with Restoration Angel, then I read the “non-angel” line. Damn! Well, Titan attack, 3 dmg, Angel your Inferno Titan, 6 damage, massive dissapearance, 9 dmg, target it once more with the Angel, 12 dmg . . . Help me think of a way to do an infinite combo with it!

    Definitely liking the Demon in an Undying deck with Geralf’s Messenger though.

    • No they protected themselves for easy inf-combos with her. Would be silly if you could get two out and just keep doing it. Doubt that Massive Disappearance will be used anytime soon. 😛


  2. Btw, about that Thunderous Wrath, I’m currently running 3 Incinerate and 2 Galvanic Blasts in my UR Deck . . . think it would be worth taking out one of each to put two of these in?

  3. Can the angel go infinite with karmic guide?

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