MTG – Standard Deck – Blue Green Selfmill

Hello my Nurglings!

It’s time for another deck of mine! As always it’s a brew and it’s put on here because it seems fun, not because it seems amazingly powerful. Blue green seems to be a deck that wizard want all the Timmy’s in the world to believe in. So obviously I had to make a deck out of it!

With new cheap blue and green spells that mill you out while getting you a new card in hand, I must say: this looks awesomely fun. Even more so if you manage to win against an opponent with a tier 1 deck. The one problem I had when building this deck was how many of each mill card I want to use.

I decided already from the start to not use Dream Twist. Yes I know that sounds crazy, but for the most part you want the mill card to give you a new card in hand, not just mill you out.

So the cards that I worked around were, Thought Scour, Forbidden Alchemy, Mulch and the new Tracker’s Instinct. I would need to test the deck properly before deciding which I need more or less of. At the moment the spell list looks like this:

Spells: 16
4x Thought Scour
4x Mana Leak
3x Forbidden Alchemy
2x Mulch
2x Tracker’s Instinct
1x Doom Blade

And you were like: What a Doom Blade? Yes I do splash some black mana in the deck so that I can use the flashback of Forbidden Alchemy. Also, it gives you the option to side more spot removal if you really need it. Why no Spider Spawning in the main deck? The main reason is that I have a hard time seeing what I need to switch out; it also makes a fine sideboard card for matchups where you need it.

So the main idea with the deck is to mill your creatures to make your dudes and things better. I can see it in your eyes (or at least guess) that you’re thinking: oh no… not… those creatures. And to that I will say: Yes! Those creatures!

Creatures: 21
2x Ghoultree
3x Snapcaster Mage
4x Screeching Skaab
4x Dawntreader Elk
4x Boneyard Wurm
4x Splinterfright

So what are we looking at here? Every card is carefully picked so let’s us go through it one by one.

Screeching Skaab – I also thought of using Armored Skaab, but at a cost at three it felt a bit to slow compared to its smaller brother. Screeching Skaab is also there to give you board presence at the same time as you fill up your graveyard, early aggressiveness is sweet.

Dawntreader Elk – Honestly a card that I feel has been overlooked for no good reason. It can be aggressive early, and if you ever need to block something big, you may as well get a land out of it. It also fixes your mana somewhat if there is something you need (usually your one swamp).

Boneyard Wurm, Splinterfright, Ghoultree – Your big hitters! Splinterfright also helps you with some early milling while having trample to beat down smaller dudes.

Snapcaster Mage – To be honest, when is this card not good? When it’s in your graveyard that’s when. But the card also gives you the ability to use cards like Doom Blade and Mana Leak again to protect yourself. Or one of your mill cards if you’re in a need to fill your graveyard.

So to end it all… the mana base.

Land: 23
4x Woodland Cemetery
4x Hinterland Harbor
4x Evolving Wilds
5x Forest
5x Island
1x Swamp

Now go out there and have some fun!

Until next time Nurglings, take care.
Cya soon!


Posted on 31 January, 2012, in Card Games, Deck / Deck Lists, Magic The Gathering, Spoiler and tagged , , , , , , , , , . Bookmark the permalink. Leave a comment.

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