Innistrad – Night & Day mechanic – New cards – Thoughts
Hello my Nurglings!
once again I’m way way waaaaaay to excited to be writing about this before I get the whole thing sorted in my head, but this is a blog and I don’t mind being somewhat disoriented in what I’m writing. It’s for fun after all, oh to the big news!
Mark Rosewater, the lead Designer of Innistrad posted a picture on his twitter some time ago. Where he is telling us that someone out on the web figured out exactly what they’re doing with the next set (Innistrad) but nobody believed him.
Here is the picture:
And with this I will in a second present to you… you already went ahead scrolled down and looked at it didn’t you? Aw my Nurglings, you’re such skippers. Love yah! Here it is, some cards from Innistrad, let me talk about them in a second, I know you will want to look at the card properly first.
Okay so… what is being discussed right now? The biggest problem people are having is this: how does that werewolf card work? Why doesn’t it have a casting cost? What’s the day and night mechanic? Do I have the answers, no, do I have some thoughts about it? Definitely. So one question at a time.
What does it say on the werewolf card?
Even if nobody knows for certain, this is just a hint of what it MIGHT say.
All “creature type” you control get +1/+1.
During your end step, put a “creature type” 2/2 on the battlefield.
What’s that sun and moon thing in the left corner?
This is a completely new mechanic (duh?) that has to do with Night and Day. How this will actually work or what decides when it’s sunup or sundown we don’t know yet.
Why is there no casting cost on Howlpack Alpha?
I believe this has to do with the card next to him: Mayor of Avabruck. I don’t believe that Howlpack Alpha can be “casted” in its original sense; instead, with the help of the Night & Day mechanic, you will be able to switch out the Mayor for a werewolf during night time. There are several different ways to do this, it may remind of the Champion mechanic, remove the mayor until the werewolf disappears and he comes back in to play. Plenty of fun if you ask me! There may be something else, flipping the card over is something that’s been discussed (having another artwork on the back), but since drafting is so big in magic, I doubt they will do it like that, unless drafting with Innistrad will be out of the picture. Just flipping it in a morph like way is a possibility too.
What is that dot on the type line on the werewolf?
As we talked about, the werewolf don’t have a casting cost, in the past card like this needed the text: “Spell X name is blue.” By putting this colored dot on the type line they eliminated the need for that text. (Speculation)
Why are there two strength / toughness values on the mayor?
This probably has something to do with him turning in to a werewolf, the scary part is that it’s an arrow like shape next to it, are they really double sided art card? Or is it just to make those extra numbers more visible?
Why do you think the cards are related?
Same artist, same window in the background, the human is a werewolf in its type line. Next to the previewed human werewolf card is a werewolf without casting cost. The extra strength toughness value equals that of the Howlpack Alpha. One card is day, one card is night. I don’t think it’s by chance.
Until next time.
Stay tuned for more Innistrad!
Posted on 24 August, 2011, in Card Games, Magic The Gathering, Preview, Thoughts and tagged card, day, human, image, Innistrad, magic, mechanic, mtg, news, night, preview, spoiler, the gathering, werewolf. Bookmark the permalink. Leave a comment.