BlazBlue: Calamity Trigger Review (xbox 360)
If you don’t understand it by now, I love this game. BlazBlue is what I always wanted in a fighting game. It got a great and vast story, good character design (visually and unique when it comes to abilities and basic attack), 2D and well pretty much everything.
I was one to miss out on what guilty gear was, mostly cause I was never really in to Beat Em’ Up games back in the day and once I tried it, BlazBlue was also there and caught my eye and attention a lot more. My love for BlazBlue started when me and a couple of friends had an all out gaming night, of course a lot of Vs. was being played and this was one of them. I’ve never been great at these kinds of games but seeing the colorful design work and the fact that it’s 2D really dragged me in. At the time the game hadn’t been released in Europe yet and as soon as I found it was coming, I pre-ordered.
Okay enough of my short but very (not so) interesting story, and let’s get to the game itself.
What really drags me in to the BlazBlue universe is how they created a great story and a story mode to play it out. Every character got a storyline that adds up to a great big picture that will be revealed piece by piece. You can even decide to go different paths throughout the story and it will change the outcome of it, and every character got one “real” ending that you’re supposed to find. Finding every possible path and dialog in the story will also reward you in the end.
It doesn’t end there though, every character have about 110 different dialog pieces each, that is used within battles, this is huge, and it changes depending on who they fight, so it’s always interesting to see what they will say, and it’s most often connected to the story and the characters relation within it.
For people that enjoy the more classis type of game play (arcade) where you battle your way through different opponents, that’s always available, and even here you will be given short story related talks between characters. They are not as detailed and deep, but it will give you a basic understanding of the story (if you play it through with all characters).
Why I decided to talk so much about the story and depth around it, is because it is something that is lacking in so many other games like it. When I play this game I don’t understand why other game creators don’t work as much on the story and character design around it, it’s something that should be done more often, cause it’s not only more of the game, but it’s also very rewarding for players that sit down with a beat em up just to play it for fun. I can honestly say I’ve never spent as much time in front of a fighting game that I have with BlazBlue.
When it comes to the fighting, I’m honestly going to admit that I’m not the best fitting person to review it. I’m not very skilled (working on it though), and I can only tell you how it is from a more casual view, which isn’t bad in itself I guess.
The characters all have different play styles, and as a new player you will quickly realize which of them needs a bit more combo work and which of them which simply needs button mashing (Noel being a great example). Even the characters that are considered beginner heroes have a lot of combos and abilities that can be worked with for more experienced players.
It’s a real joy to learn about each character in the game and trying to master them is not only rewarding but fun! For more on the battle system, I’m going to give IGN some credit for a quick and easy review on it:
The network mode that’s put into this game is great. The ranked matchmaking sadly won’t match you against players your own level (not what I’ve noticed anyway), but you can easily host game rooms where up to six people can join in the fun. The room can have several different settings such as number or rounds, round time, rotation set up etc. The way it works is that two players fight each other while the whole room can still chat with each other discussing the action. After the current battle new players will be picked to battle depending on the room set up.
You as a player can also level up, by winning games and completing different requirements like not being damaged and such.
+ Great Story
+ Character Design
+ Much to find and unlock
– Few playable characters
@Start And Select
Posted on 20 May, 2011, in Digital Games, Xbox 360 and tagged 360, bad, blaz, blazblue, blue, game, games, good, nurgle, nurgle probe, nurgle's place, nurgleprobe, preview, review, start and select, xbox, xbox360. Bookmark the permalink. Leave a comment.