Nurgle Update – I lost my memory!
Hello my Nurglings!

So a memory in my computer kind of exploded. Or well it died and screwed me over, making me unable to turn the computer on. A few days later after a visit at a personal computer shaman I am back on! At half memory capacity tho, which sucks! For one it means I can’t do my streams for awhile. I will do one tomorrow just to leave a message to my few followers so they know what’s going on.
So it sucks, I’m working right now on getting my computer upgraded and fixed to be better. And work faster and harder and well. After that I will be back with plenty of content and plenty of streams and videos and posts.
I will be doing simple things like decks right now. So don’t worry, I’m still coming back as active as ever!
Until next time Nurglings, take care.
Cya soon!
Nurgleprobe – TOP 10 Dark Ascension cards – Part 2
Hello my Nurglings.
Time for the last 5 cards of my top 10 Dark Ascension cards list, to read the first part you can go here: http://nurgleprobe.wordpress.com/2012/01/23/nurgleprobe-top-10-dark-ascension-cards-part-1/

5 – Vorapede
This is one hard nut to crack, Vorapede does a lot of awesome things. It’s a big creature, it has vigilance which is not the most common ability amongst the big green cards, and it tramples. Most people complaining about this card are either talking about one; it’s triple green mana cost, two; it doesn’t have evasion. But heeey let’s take a look at it again shall we, oh what do I see, undying? It may not be evasion in the classic sense, but after your opponent kill this creature with their Doom Blade or blocks it to death it will come back to the field larger than before. Forcing them to waste more than one card on something huge like Vorapede is a fine deal.

4 – Strangleroot Geist
Okay so everyone is talking about this card, they’ve looked at the card, they’ve commented on the card, they’ve been amazed by its haste and they’ve been amazed by the undying effect that comes with it. Green or green/red decks finally have that early drop that lets them be aggressive. Cheaper haste creatures always have a place in standard if they’re good enough. Strangleroot is joined by the ability Undying which means he will probably be a good enough early drop in the format to come. As I said about Vorapede, the only thing that is worse than having to deal with these cards is having to deal with them twice.

3 – Sorin, Lord Of Innistrad
I don’t know about you, but I think this card is somewhat overrated at the moment. Why? Well. First of all it’s mostly a feeling I have. I cannot deny the fact that on paper he is looking awesome. But I also remember the new Liliana looking awesome on paper when she was spoiled, sure she sees some play but not plenty like most people were expecting. I guess it has a lot to do with the format, maybe the cards aren’t fitted for it. Sorin is still high on the list just because of the hype and what it may do in Standard. He will just have to prove himself to keep this spot on the list.

2 – Gravecrawler
Now here is a card that is sweet on so many levels. You can cast it again and again from the grave as long as you make sure that you have a zombie on the field. It’s a one mana 2/1 which is awesomely sweet, and I see a few aggressive and controlling decks using this in the future. The one problem I have with it is the need of zombies. You need a zombie to get it back, so obviously your plan is to play around that. Not sure which zombies you want to play yet, but if the plan is to be somewhat controlling, maybe the new Undying zombie would fit in to the same deck.

1 – Huntmaster of the Fells / Ravager of the Fells
It enters the battlefield, it does a trick, it flips, it does a trick and your opponent kills it. By that time you’ve gained a 2/2 wolf, gained 2 life, burned your opponent (or one of their Planeswalkers) for 2, and killed one of their 2 or less toughness creatures. For a simple cost of 4 mana, this card will be awesome in standard, and people should pick it up while they can.
Getting so much value from simply casting a card is something that’s always been great in Standard. This card also has the possibility to gain you more and more if it gets the chance to flip a few times, I doubt it often will though. Your opponent will hate this card, you will love the card, and you will hate it when he plays his, because when they flip, they’re both dead.
Nurgleprobe – TOP 10 Dark Ascension cards – Part 1
Hello my Nurglings!
So before going out to get myself some soda and maybe MAYBE some chips… or crisps depending on where you live in the world. I will be doing a Nurgleprobe top 10 Dark Ascension cards list. And the cards are the ones I feel can truly be used in Standard. So I won’t be looking at other formats like Modern or Limited when going through the cards. Let’s start at 10 and work our way up to number 6 and the last 5 cards will be posted some time soon.

10 – Undying Evil
Yes, we start off with a common, a card that most people probably just skipped while reading the whole and complete Dark Ascension spoiler. But this card does some amazing things for your creatures. For one it gives your best dudes one more chance to show you what they’re made of. When an opponent casts a removal spell, and even removal spells with wrath effects, one single black mana will bring your creature back and with a +1/+1 counter on it. Not only is it back, but it’s stronger than before. And yes, enter the battlefield trigger is going to happen again, just imagine using this on a card like Solemn Simulacrum. Not sure where this card will fit in, but there are plenty of cards that love it.
The titans – Check.
Wurmoil Engine – Check.
Snapcaster? – Maybe.

9 – Curse of Exhaustion
Seeing this and all the other white control cards, makes me think that a pure U/W control will have a lot of fun in the future. Making your opponent unable to play two spells in one turn stops them from doing Snapcaster tricks. It also stops them from playing ponder followed by a spell and after the first counter magic on your turn, you’re safe to roll. This card is plenty fun.

8 – Faithless Looting
Desperate Ravings, Faithless Looting, a few other spells and Burning Vengeance. Come on! It’s fun and may just be a deck. Even if Burning Vengeance isn’t the place to use this card, a red draw power card is awesome. Even vampire and werewolf players out in the world like this card.

7 – Drogskool Captain
I mentioned earlier that U/W control is going to have a blast, but a U/W spirit deck seems to be a lot more tempting right now. With cards like Midnight Haunting and Geist of Saint Traft, U/W spirits is probably a deck now. No not Delver… spirits. With plenty of cards creating spirit tokens, and Intangile Virtue, they can bring a punch. Specially now when they also can have hexproof, and I guess Honor Of The Pure if you really want to pump them.

6 – Thalia, Guardian of Thraben
A few examples of what Thalia does: Ponder cost 1U. Mana Leak 2U. Gutshot, Gitaxian Probe and Mental misstep actually cost 1 mana. Any Planeswalker costs 1 more as well as any ramp spells and well… any spell. Not sure how well Thalia fits in to Standard right now. But I bet she will be used somewhere before rotating.
Thanks for reading.
Until next time Nurglings, take care.
Cya soon!
Dark Ascension set – Completley spoiled!
Hello my Nurglings!
Yes it’s true, the complete Dark Ascension set for Magic The Gathering has been spoiled. So my personal top 10 (favorite/playable) cards from Dark Ascension will be coming up soon. In the meantime just look at these awesome images!
(Btw, complete set here: http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/darkascension/cig )
So until next time Nurglings, take care.
Cya soon!
Nurgleprobe been Streaming Magic Online!
Hello my Nurglings!
Yea I know my computer is a bit laggy, I need a new one. But I can still do somewhat okay streams, and I thought would share two sweet moments from when I did try it out yesterday. If you want to join in next time just follow me up on: http://sv.twitch.tv/nurgleprobe
Until next time Nurglings, take care.
Cya soon!
Dark Ascension – Evolving Wilds Reprinted!
Hello my Nurglings!
Just wanted to inform you all that we’re finally getting a fetch in standard again! Okay, it’s not a mad crazy good one, but it’s a fetch none the less that gets us all the colors we need.
Which card is it: Evolving Wilds!
Evolving Wilds
Land
Tap; Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Until next time, take care Nurglings.
Cya soon!
Dark Ascension – Spoiler – Markov Blademaster
Hello my Nurglings!
Time to talk some more Dark Ascension. I’ve been really slow when it comes to writing about the newer cards spoiled, so I thought I would take some time today to do just that.
The card I’m going to talk about first, is a card that holds some awesome artwork. When I saw the artwork spoiled I really hoped that the card would be playable. This way we could play with one of the best looking cards in Standard.
Did this vampire art live up to my expectations of the card, sadly… well. Here is the card:
So the issues I have with this card starts already at the top. The three mana that it costs to cast this card makes it tough to fit into the vampire tribe deck. Cause the three mana spots are filling up quickly with good cards and you want to be more aggressive than that. And when Vapor Snag is in the format, this can easily be a waste of three mana that you could easily use on two cards instead. And one more thing… it dies to gut shot. Letting your opponent spend no mana to kill your guy for three mana, well let us just say I don’t want that to happen.
Had this card been a 2 / 2 or even a 1 / 2. I would probably have played it, but the way the format is now, I can’t see myself playing this card, and that SUCKS cause… I really love this artwork…
Even though the card is not “good”, I’m not going to deny its power if it actually gets to connect once or twice. After a first hit the card will become a 3/3, so at that point, things are looking A LOT better. Together with Curse of Stalked Prey it becomes a 5/5 after its first attack and will hit for ten damage next turn, so it can be powerful. But still I would say: keep it in your limited decks for now.
Until next time Nurglings, take care.
Cya soon!
Nurgle Update! Grand Prix Road Trip! (And other things)
Hello my Nurglings!
Time for another Nurgle update. Boring as usual, because it’s all about me and what’s going on so…
SELLING CARDS
First thing first, the last few days I’ve been taking pictures of cards I want to sell, yea that’s right. I’m currently selling my complete Yu Gi Oh collection, except for a few cards. Most of my more expensive and useful Pokémon cards, and plenty of Magic The Gathering cards. Taking pictures of the cards is the fun part, putting them on auction sites is … not. So I’m going to start with that this week if I can possibly find the time. I will update you when the auctions are up so that you can take a look.
JOIND THE FNM
I played my first FNM in a very very very long time yesterday. I must say that I really enjoyed it! I’ve really been missing that feeling of playing in a tournament, even if it just a small one. The whole idea of actually wanting to win to proceed further and make the best of your game makes it so exciting. Together with my somewhat homebrewed Tempered Steel deck, I even managed to grab a second place spot (out of 19 players). Awesome!
MAGIC THE GATHERING ROAD TRIP
Yea that’s right, me and a few friends are planning to go to the GP in Sweden. We live in Sweden, so not going there would be very lame wouldn’t it? It’s me, Mika (the designated driver and girlfriend) Johnny, Frazze and the second designated driver: Niklas. We just recently found out that the format is limited, and we will do our best to prepare for this format, looking at other limited tournaments before that and even doing a small limited practice together.
By the way, the GP is in Malmö Sweden. If you’re coming over here to play, say hi!
Until next time Nurglings, take care.
Cya soon!
Dark Ascension Spoiler – Artifact – Grafdigger’s Cage
Hello my Nurglings!
I had so many ideas for the future, or well a few. I had an idea of a deck using Gravecrawler and other sweet cards to make an aggressive black or U/B deck. I was looking at Faithless Looting and Burning Vengeance and the possibility to make a Vengeance deck with plenty of sweet flashback cards.
Then came the day, today, the day when I saw one of the new Dark Ascension artifacts and I face palmed. And I thought, hell this is no good for me and my future… or?
Here is the card:
So, they really love to give cheap artifacts an ability that counters different popular decks and combos and so on, there’s been plenty of them coming out lately (at least one each set). The problem I have with this one is the fact that it stops the decks that I want to create: burning Vengeance being one of those decks.
I love this card in the way that I know now what deck I will be showing you all as soon as the whole Dark Ascension set has been spoiled (probably): Green Red Aggro.
At first I thought this card had ONE effect, that you can’t cast spells from your graveyard, but it also stops creatures from entering the battlefield from the graveyard and deck. So this can do a lot of fun things in plenty of formats. It also stops undying, which may end up being really important in the standard environment to come.
Well until next time Nurglings, take care.
Cya soon!











